/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __RENDERABLEGALAXY_H__ #define __RENDERABLEGALAXY_H__ #include #include #include #include #include namespace openspace { struct RenderData; class RenderableGalaxy : public Renderable { public: RenderableGalaxy(const ghoul::Dictionary& dictionary); ~RenderableGalaxy(); bool initialize() override; bool deinitialize() override; bool isReady() const override; void render(const RenderData& data, RendererTasks& tasks) override; void postRender(const RenderData& data) override; void update(const UpdateData& data) override; private: float safeLength(const glm::vec3& vector); glm::vec3 _volumeSize; glm::vec3 _pointScaling; properties::FloatProperty _stepSize; properties::FloatProperty _pointStepSize; properties::Vec3Property _translation; properties::Vec3Property _rotation; properties::FloatProperty _enabledPointsRatio; std::string _volumeFilename; glm::ivec3 _volumeDimensions; std::string _pointsFilename; std::unique_ptr _raycaster; std::unique_ptr>> _volume; std::unique_ptr _texture; glm::mat4 _pointTransform; glm::vec3 _aspect; float _opacityCoefficient; std::unique_ptr _pointsProgram; size_t _nPoints; GLuint _pointsVao; GLuint _positionVbo; GLuint _colorVbo; }; } #endif // __RENDERABLEGALAXY_H__