/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2015 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __CAMERA_H__ #define __CAMERA_H__ #include // open space includes #include // glm includes #include #include #include #include namespace openspace { //class Camera { //public: // enum class ProjectionMode { // Perspective, // Orthographic, // Frustum, // FixedPerspective // }; // // Camera(); // // void setPosition(psc pos); // const psc& position() const; // // void setFocus(psc focus); // const psc& focus() const; // // void setUpVector(psc upVector); // const psc& upVector() const; // // void setScaling(float scaling); // float scaling() const; // // const glm::mat4& viewMatrix() const; // // void setProjectionMatrix(glm::mat4 projectionMatrix); // const glm::mat4& projectionMatrix() const; // // void setMaxFox(float fov); // float maxFov() const; // // // // derived values // psc lookVector() const; // //private: // void invalidateViewMatrix(); // void updateViewMatrix() const; // has to be constant to be called from getter methods // // psc _position; // psc _focus; // psc _upVector; // // glm::mat4 _projectionMatrix; // mutable glm::mat4 _viewMatrix; // float _scaling; // // float _maxFov; // // mutable bool _viewMatrixIsDirty; //}; class SyncBuffer; class Camera { public: Camera(); ~Camera(); void setPosition(psc pos); const psc& position() const; const psc& unsynchedPosition() const; void setModelMatrix(glm::mat4 modelMatrix); const glm::mat4& modelMatrix() const; void setViewMatrix(glm::mat4 viewMatrix); const glm::mat4& viewMatrix() const; void setProjectionMatrix(glm::mat4 projectionMatrix); const glm::mat4& projectionMatrix() const; void setViewProjectionMatrix(glm::mat4 viewProjectionMatrix); const glm::mat4& viewProjectionMatrix() const; void setCameraDirection(glm::vec3 cameraDirection); glm::vec3 cameraDirection() const; void setFocusPosition(psc pos); const psc& focusPosition() const; void setViewRotationMatrix(glm::mat4 m); const glm::mat4& viewRotationMatrix() const; void compileViewRotationMatrix(); void rotate(const glm::quat& rotation); void setRotation(glm::quat rotation); // const glm::quat& rotation() const; void setRotation(glm::mat4 rotation); const glm::vec3& viewDirection() const; const float& maxFov() const; const float& sinMaxFov() const; void setMaxFov(float fov); void setScaling(glm::vec2 scaling); const glm::vec2& scaling() const; void setLookUpVector(glm::vec3 lookUp); const glm::vec3& lookUpVector() const; void postSynchronizationPreDraw(); void preSynchronization(); void serialize(SyncBuffer* syncBuffer); void deserialize(SyncBuffer* syncBuffer); private: float _maxFov; float _sinMaxFov; glm::mat4 _viewProjectionMatrix; glm::mat4 _modelMatrix; glm::mat4 _viewMatrix; glm::mat4 _projectionMatrix; glm::vec3 _viewDirection; glm::vec3 _cameraDirection; psc _focusPosition; // glm::quat _viewRotation; glm::vec3 _lookUp; //cluster variables std::mutex _syncMutex; //local variables glm::mat4 _localViewRotationMatrix; glm::vec2 _localScaling; psc _localPosition; //shared copies of local variables glm::vec2 _sharedScaling; psc _sharedPosition; glm::mat4 _sharedViewRotationMatrix; //synced copies of local variables glm::vec2 _syncedScaling; psc _syncedPosition; glm::mat4 _syncedViewRotationMatrix; }; } // namespace openspace #endif // __CAMERA_H__