/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2019 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include namespace openspace::interaction { float WebsocketInputStates::axis(int axis) const { ghoul_precondition(axis >= 0, "axis must be 0 or positive"); float res = std::accumulate( begin(), end(), 0.f, [axis](float value, const std::pair state) { if (state.second->isConnected) { value += state.second->axes[axis]; } return value; } ); // If multiple websockets are connected, we might get values outside the -1,1 range by // summing them up return std::clamp(res, -1.f, 1.f); } bool WebsocketInputStates::button(int button, WebsocketAction action) const { ghoul_precondition(button >= 0, "button must be 0 or positive"); bool res = std::any_of( begin(), end(), [button, action](const std::pair state) { return state.second->isConnected ? ( state.second->buttons[button] == action ) : false; } ); return res; } } // namespace openspace::interaction namespace ghoul { template <> std::string to_string(const openspace::interaction::WebsocketAction& action) { switch (action) { case openspace::interaction::WebsocketAction::Idle: return "Idle"; case openspace::interaction::WebsocketAction::Press: return "Press"; case openspace::interaction::WebsocketAction::Repeat: return "Repeat"; case openspace::interaction::WebsocketAction::Release: return "Release"; default: return ""; } } template <> openspace::interaction::WebsocketAction from_string(const std::string& string) { static const std::map Map = { { "Idle", openspace::interaction::WebsocketAction::Idle }, { "Press", openspace::interaction::WebsocketAction::Press }, { "Repeat", openspace::interaction::WebsocketAction::Repeat }, { "Release", openspace::interaction::WebsocketAction::Release } }; return Map.at(string); } } // namespace ghoul