/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2022 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___PATHNAVIGATOR___H__ #define __OPENSPACE_CORE___PATHNAVIGATOR___H__ #include #include #include #include #include #include #include #include #include namespace openspace { class Camera; struct CameraPose; class SceneGraphNode; } // namespace openspace namespace openspace::scripting { struct LuaLibrary; } namespace openspace::interaction { class Path; class PathNavigator : public properties::PropertyOwner { public: PathNavigator(); ~PathNavigator(); // Accessors Camera* camera() const; const SceneGraphNode* anchor() const; const Path* currentPath() const; double speedScale() const; double arrivalDistanceFactor() const; bool hasCurrentPath() const; bool hasFinished() const; bool isPlayingPath() const; void updateCamera(double deltaTime); void createPath(const ghoul::Dictionary& dictionary); void clearPath(); void startPath(); void abortPath(); void pausePath(); void continuePath(); Path::Type defaultPathType() const; double minValidBoundingSphere() const; double findValidBoundingSphere(const SceneGraphNode* node) const; const std::vector& relevantNodes(); /** * \return The Lua library that contains all Lua functions available to affect the * path navigation */ static scripting::LuaLibrary luaLibrary(); private: void handlePathEnd(); /** * Populate list of nodes that are relevant for collision checks, etc */ void findRelevantNodes(); void removeRollRotation(CameraPose& pose, double deltaTime); std::unique_ptr _currentPath = nullptr; bool _isPlaying = false; bool _startSimulationTimeOnFinish = false; properties::OptionProperty _defaultPathType; properties::BoolProperty _includeRoll; properties::FloatProperty _speedScale; properties::BoolProperty _applyIdleBehaviorOnFinish; properties::DoubleProperty _arrivalDistanceFactor; properties::DoubleProperty _minValidBoundingSphere; properties::StringListProperty _relevantNodeTags; std::vector _relevantNodes; bool _hasInitializedRelevantNodes = false; }; } // namespace openspace::interaction #endif // __OPENSPACE_CORE___PATHNAVIGATOR___H__