/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2022 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr const char* ProgramName = "GridProgram"; constexpr openspace::properties::Property::PropertyInfo ColorInfo = { "Color", "Color", "This value determines the color of the grid lines that are rendered." }; constexpr openspace::properties::Property::PropertyInfo GridSegmentsInfo = { "GridSegments", "Number of Grid Segments", "Specifies the number of segments for the grid, in the radial and angular " "direction respectively" }; constexpr openspace::properties::Property::PropertyInfo CircleSegmentsInfo = { "CircleSegments", "Number of Circle Segments", "This value specifies the number of segments that is used to render each circle " "in the grid" }; constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = { "LineWidth", "Line Width", "This value specifies the line width of the spherical grid." }; constexpr openspace::properties::Property::PropertyInfo RadiiInfo = { "Radii", "Inner and Outer Radius", "The radii values that determine the size of the circular grid. The first value " "is the radius of the inmost ring and the second is the radius of the outmost " "ring." }; struct [[codegen::Dictionary(RenderableRadialGrid)]] Parameters { // [[codegen::verbatim(ColorInfo.description)]] std::optional color [[codegen::color()]]; // [[codegen::verbatim(GridSegmentsInfo.description)]] std::optional gridSegments; // [[codegen::verbatim(CircleSegmentsInfo.description)]] std::optional circleSegments; // [[codegen::verbatim(LineWidthInfo.description)]] std::optional lineWidth; // [[codegen::verbatim(RadiiInfo.description)]] std::optional radii; }; #include "renderableradialgrid_codegen.cpp" } // namespace namespace openspace { documentation::Documentation RenderableRadialGrid::Documentation() { return codegen::doc("base_renderable_radialgrid"); } RenderableRadialGrid::RenderableRadialGrid(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _color(ColorInfo, glm::vec3(0.5f), glm::vec3(0.f), glm::vec3(1.f)) , _gridSegments(GridSegmentsInfo, glm::ivec2(1), glm::ivec2(1), glm::ivec2(200)) , _circleSegments(CircleSegmentsInfo, 36, 4, 200) , _lineWidth(LineWidthInfo, 0.5f, 1.f, 20.f) , _radii(RadiiInfo, glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(20.f)) { const Parameters p = codegen::bake(dictionary); addProperty(_opacity); registerUpdateRenderBinFromOpacity(); _color = p.color.value_or(_color); _color.setViewOption(properties::Property::ViewOptions::Color); addProperty(_color); _gridSegments = p.gridSegments.value_or(_gridSegments); _gridSegments.onChange([&]() { _gridIsDirty = true; }); addProperty(_gridSegments); _circleSegments = p.circleSegments.value_or(_circleSegments); _circleSegments.onChange([&]() { if (_circleSegments.value() % 2 == 1) { _circleSegments = _circleSegments - 1; } _gridIsDirty = true; }); addProperty(_circleSegments); _lineWidth = p.lineWidth.value_or(_lineWidth); addProperty(_lineWidth); _radii = p.radii.value_or(_radii); _radii.setViewOption(properties::Property::ViewOptions::MinMaxRange); _radii.onChange([&]() { _gridIsDirty = true; }); addProperty(_radii); } bool RenderableRadialGrid::isReady() const { return _gridProgram != nullptr; } void RenderableRadialGrid::initializeGL() { _gridProgram = BaseModule::ProgramObjectManager.request( ProgramName, []() -> std::unique_ptr { return global::renderEngine->buildRenderProgram( ProgramName, absPath("${MODULE_BASE}/shaders/grid_vs.glsl"), absPath("${MODULE_BASE}/shaders/grid_fs.glsl") ); } ); } void RenderableRadialGrid::deinitializeGL() { BaseModule::ProgramObjectManager.release( ProgramName, [](ghoul::opengl::ProgramObject* p) { global::renderEngine->removeRenderProgram(p); } ); _gridProgram = nullptr; } void RenderableRadialGrid::render(const RenderData& data, RendererTasks&) { _gridProgram->activate(); const glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation glm::dmat4(data.modelTransform.rotation) * // Spice rotation glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; _gridProgram->setUniform("modelViewTransform", modelViewTransform); _gridProgram->setUniform( "MVPTransform", glm::dmat4(data.camera.projectionMatrix()) * modelViewTransform ); _gridProgram->setUniform("opacity", _opacity); _gridProgram->setUniform("gridColor", _color); // Change GL state: #ifndef __APPLE__ glLineWidth(_lineWidth); #else glLineWidth(1.f); #endif glEnablei(GL_BLEND, 0); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_LINE_SMOOTH); glDepthMask(false); for (GeometryData& c : _circles) { c.render(); } _lines.render(); _gridProgram->deactivate(); // Restore GL State global::renderEngine->openglStateCache().resetBlendState(); global::renderEngine->openglStateCache().resetLineState(); global::renderEngine->openglStateCache().resetDepthState(); } void RenderableRadialGrid::update(const UpdateData&) { if (!_gridIsDirty) { return; } const float innerRadius = _radii.value().x; const float outerRadius = _radii.value().y; // Circles const int nRadialSegments = _gridSegments.value()[0]; const float fnCircles = static_cast(nRadialSegments); const float deltaRadius = (outerRadius - innerRadius) / fnCircles; const bool hasInnerRadius = innerRadius > 0.f; const int nCircles = hasInnerRadius ? nRadialSegments : nRadialSegments + 1; _circles.clear(); _circles.reserve(nCircles); auto addRing = [this](int nSegments, float radius) { std::vector vertices = rendering::helper::createRing(nSegments, radius); _circles.push_back(GeometryData(GL_LINE_STRIP)); _circles.back().varray = rendering::helper::convert(vertices); _circles.back().update(); }; // add an extra inmost circle if (hasInnerRadius) { addRing(_circleSegments, innerRadius); } for (int i = 0; i < nRadialSegments; ++i) { const float ri = static_cast(i + 1) * deltaRadius + innerRadius; addRing(_circleSegments, ri); } // Lines const int nLines = _gridSegments.value()[1]; const int nVertices = 2 * nLines; _lines.varray.clear(); _lines.varray.reserve(nVertices); if (nLines > 1) { std::vector outerVertices = rendering::helper::createRing(nLines, outerRadius); std::vector innerVertices = rendering::helper::createRing(nLines, innerRadius); for (int i = 0; i < nLines; ++i) { const rendering::helper::VertexXYZ vOut = rendering::helper::convertToXYZ(outerVertices[i]); const rendering::helper::VertexXYZ vIn = rendering::helper::convertToXYZ(innerVertices[i]); _lines.varray.push_back(vOut); _lines.varray.push_back(vIn); } } _lines.update(); _gridIsDirty = false; } RenderableRadialGrid::GeometryData::GeometryData(GLenum renderMode) : mode(renderMode) { glGenVertexArrays(1, &vao); glGenBuffers(1, &vbo); glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, vbo); glEnableVertexAttribArray(0); glBindVertexArray(0); } RenderableRadialGrid::GeometryData::GeometryData(GeometryData&& other) noexcept { if (this == &other) return; vao = other.vao; vbo = other.vbo; varray = std::move(other.varray); mode = other.mode; other.vao = 0; other.vbo = 0; } RenderableRadialGrid::GeometryData& RenderableRadialGrid::GeometryData::operator=(GeometryData&& other) noexcept { if (this != &other) { vao = other.vao; vbo = other.vbo; varray = std::move(other.varray); mode = other.mode; other.vao = 0; other.vbo = 0; } return *this; } RenderableRadialGrid::GeometryData::~GeometryData() { glDeleteVertexArrays(1, &vao); vao = 0; glDeleteBuffers(1, &vbo); vbo = 0; } void RenderableRadialGrid::GeometryData::update() { glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData( GL_ARRAY_BUFFER, varray.size() * sizeof(rendering::helper::VertexXYZ), varray.data(), GL_STATIC_DRAW ); glVertexAttribPointer( 0, 3, GL_FLOAT, GL_FALSE, sizeof(rendering::helper::VertexXYZ), nullptr ); } void RenderableRadialGrid::GeometryData::render() { glBindVertexArray(vao); glDrawArrays(mode, 0, static_cast(varray.size())); glBindVertexArray(0); } } // namespace openspace