/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include "debuggingmodule_lua.inl" namespace openspace { DebuggingModule::DebuggingModule() : OpenSpaceModule(Name) {} void DebuggingModule::internalInitialize(const ghoul::Dictionary&) { auto fRenderable = FactoryManager::ref().factory(); ghoul_assert(fRenderable, "No renderable factory existed"); fRenderable->registerClass("RenderableDebugPlane"); } std::vector DebuggingModule::documentations() const { return { RenderableDebugPlane::Documentation() }; } scripting::LuaLibrary DebuggingModule::luaLibrary() const { scripting::LuaLibrary res; res.name = "debugging"; res.functions = { { "renderCameraPath", &luascriptfunctions::renderCameraPath, {}, "[number, bool, number]", "Render the current camera path from the path navigation system. The " "first optional argument is the number of samples to take along the path " "(defaults to 100). If a second optional argument is included and set to " "true, a line indicating the camera view direction along the path will " "also be rendered. This can be useful when debugging camera orientations. " "Finally, the third optional argument can be used to set the length " "(in meter) of the view direction lines" }, { "removeRenderedCameraPath", &luascriptfunctions::removeRenderedCameraPath, {}, "", "Removes the rendered camera path, if there is one" }, { "renderPathControlPoints", &luascriptfunctions::renderPathControlPoints, {}, "[number]", "Render the control points for the camera path spline as spheres. The " "optional argument can be used to set the radius of the created spheres. " }, { "removePathControlPoints", &luascriptfunctions::removePathControlPoints, {}, "", "Removes the rendered control points" } }; return res; } } // namespace openspace