/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include namespace { const std::string _loggerCat = "Chunk"; } namespace openspace { Chunk::Chunk(ChunkLodGlobe* owner, const ChunkIndex& chunkIndex) : _owner(owner) , _surfacePatch(chunkIndex) , _index(chunkIndex) , _isVisible(true) { } const GeodeticPatch& Chunk::surfacePatch() const { return _surfacePatch; } ChunkLodGlobe* const Chunk::owner() const { return _owner; } const ChunkIndex Chunk::index() const { return _index; } bool Chunk::isVisible() const { return _isVisible; } void Chunk::setIndex(const ChunkIndex& index) { _index = index; _surfacePatch = GeodeticPatch(index); } void Chunk::setOwner(ChunkLodGlobe* newOwner) { _owner = newOwner; } Chunk::Status Chunk::update(const RenderData& data) { //In the current implementation of the horizon culling and the distance to the //camera, the closer the ellipsoid is to a //sphere, the better this will make the splitting. Using the minimum radius to //be safe. This means that if the ellipsoid has high difference between radii, //splitting might accur even though it is not needed. _isVisible = true; const Ellipsoid& ellipsoid = _owner->ellipsoid(); // Do horizon culling const int maxHeight = 8700; // should be read from gdal dataset or mod file _isVisible = HorizonCuller::isVisible(data, _surfacePatch, ellipsoid, maxHeight); if (!_isVisible) { return WANT_MERGE; } // Do frustum culling _isVisible = FrustumCuller::isVisible(data, _surfacePatch, ellipsoid); if (!_isVisible) { return WANT_MERGE; } Vec3 cameraPosition = data.camera.position().dvec3(); Geodetic2 pointOnPatch = _surfacePatch.closestPoint( ellipsoid.cartesianToGeodetic2(cameraPosition)); Vec3 globePosition = data.position.dvec3(); Vec3 patchPosition = globePosition + ellipsoid.geodetic2ToCartesian(pointOnPatch); Vec3 cameraToChunk = patchPosition - cameraPosition; Scalar minimumGlobeRadius = ellipsoid.minimumRadius(); // Calculate desired level based on distance Scalar distance = glm::length(cameraToChunk); _owner->minDistToCamera = fmin(_owner->minDistToCamera, distance); Scalar scaleFactor = 10 * minimumGlobeRadius; Scalar projectedScaleFactor = scaleFactor / distance; int desiredLevel = floor(log2(projectedScaleFactor)); // clamp level desiredLevel = glm::clamp(desiredLevel, _owner->minSplitDepth, _owner->maxSplitDepth); if (desiredLevel < _index.level) return WANT_MERGE; else if (_index.level < desiredLevel) return WANT_SPLIT; else return DO_NOTHING; } } // namespace openspace