/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include "gdal_priv.h" #include "cpl_conv.h" // for CPLMalloc() #include namespace { const std::string _loggerCat = "TextureTileSet"; } namespace openspace { TextureTileSet::TextureTileSet( Geodetic2 sizeLevel0, Geodetic2 offsetLevel0, int depth) : _sizeLevel0(sizeLevel0) , _offsetLevel0(offsetLevel0) , _depth(depth) { /* // Read using GDAL //std::string testFile = absPath("map_service_configs/TERRA_CR_B143_2016-04-12.wms"); //std::string testFile = absPath("map_service_configs/TERRAIN.wms"); std::string testFile = absPath("textures/earth_bluemarble.jpg"); GDALDataset *poDataset; GDALAllRegister(); poDataset = (GDALDataset *)GDALOpen(testFile.c_str(), GA_ReadOnly); assert(poDataset != nullptr, "Unable to read dataset" << testFile); GdalDataConverter conv; GeodeticTileIndex ti(0, 0, 0); _testTexture = conv.convertToOpenGLTexture(poDataset, ti, GL_UNSIGNED_BYTE); _testTexture->uploadTexture(); _testTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); */ /* // Set e texture to test std::string fileName = "textures/earth_bluemarble.jpg"; //std::string fileName = "../../../build/tiles/tile5_8_12.png"; //std::string fileName = "tile5_8_12.png"; _testTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(fileName))); if (_testTexture) { LDEBUG("Loaded texture from '" << "textures/earth_bluemarble.jpg" << "'"); _testTexture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear // TODO: AnisotropicMipMap crashes on ATI cards ---abock //_testTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); _testTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); } */ } TextureTileSet::~TextureTileSet(){ } ChunkIndex TextureTileSet::getChunkIndex(const GeodeticPatch& patch) { // Calculate the level of the index depanding on the size of the incoming patch. // The level is as big as possible (as far down as possible) but it can't be // too big since at maximum four tiles should be used to cover a patch int level = log2(static_cast(glm::max( _sizeLevel0.lat / (patch.size().lat), _sizeLevel0.lon / (patch.size().lon)))); // If the depth is not big enough, the level must be clamped. level = glm::min(level, _depth); // Calculate the index in x y where the tile should be positioned Vec2 tileSize = _sizeLevel0.toLonLatVec2() / pow(2, level); Vec2 nw = patch.northWestCorner().toLonLatVec2(); Vec2 offset = _offsetLevel0.toLonLatVec2(); glm::ivec2 tileIndexXY = (nw - offset) / tileSize; // Flip y since indices increase from top to bottom //tileIndexXY.y = pow(2, level - 1) - tileIndexXY.y; // Create the tileindex ChunkIndex chunkIndex = { tileIndexXY.x, tileIndexXY.y, level }; return chunkIndex; } std::shared_ptr TextureTileSet::getTile(const GeodeticPatch& patch) { return getTile(getChunkIndex(patch)); } std::shared_ptr TextureTileSet::getTile(const ChunkIndex& chunkIndex) { return _testTexture; } GeodeticPatch TextureTileSet::getTilePositionAndScale( const ChunkIndex& chunkIndex) { Geodetic2 tileSize = Geodetic2( _sizeLevel0.lat / pow(2, chunkIndex.level), _sizeLevel0.lon / pow(2, chunkIndex.level)); Geodetic2 northWest = Geodetic2( _offsetLevel0.lat + chunkIndex.y * tileSize.lat, _offsetLevel0.lon + chunkIndex.x * tileSize.lon); return GeodeticPatch( Geodetic2(northWest.lat - tileSize.lat / 2, northWest.lon + tileSize.lon / 2), Geodetic2(tileSize.lat / 2, tileSize.lon / 2)); } glm::mat3 TextureTileSet::getUvTransformationPatchToTile( GeodeticPatch patch, const ChunkIndex& chunkIndex) { GeodeticPatch tile = getTilePositionAndScale(chunkIndex); return getUvTransformationPatchToTile(patch, tile); } glm::mat3 TextureTileSet::getUvTransformationPatchToTile( GeodeticPatch patch, GeodeticPatch tile) { Vec2 posDiff = patch.southWestCorner().toLonLatVec2() - tile.southWestCorner().toLonLatVec2(); glm::mat3 invTileScale = glm::mat3( { 1 / (tile.size().lon), 0, 0, 0, 1 / (tile.size().lat), 0, 0, 0, 1 }); glm::mat3 globalTranslation = glm::mat3( { 1, 0, 0, 0, 1, 0, posDiff.x, posDiff.y, 1 }); glm::mat3 patchScale = glm::mat3( { (patch.halfSize().lon * 2), 0, 0, 0, (patch.halfSize().lat * 2), 0, 0, 0, 1 }); return invTileScale * globalTranslation * patchScale; } } // namespace openspace