/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_GLOBEBROWSING___LAYER_SHADER_MANAGER___H__ #define __OPENSPACE_MODULE_GLOBEBROWSING___LAYER_SHADER_MANAGER___H__ #include #include #include #include namespace ghoul::opengl { class ProgramObject; } namespace openspace::globebrowsing { class RenderableGlobe; /** * This class has ownership of an updated shader program for rendering tiles. */ class LayerShaderManager { public: /** * Data needed for shader preprocessing before compiling a layered texture shader * program. * * If a LayerShaderPreprocessingData is compared with another it can * be determined wheter or not a LayerShaderManager needs to * recompile its shader program. For each TextureGroup there is * information about how many layers it has and whether or not to blend the texture * levels. */ struct LayerShaderPreprocessingData { /** * Settings per texture group that contains shader preprocessing information. */ struct LayerGroupPreprocessingData { int lastLayerIdx; bool layerBlendingEnabled; std::vector layerType; std::vector blendMode; std::vector layerAdjustmentType; bool operator==(const LayerGroupPreprocessingData& other) const; }; std::array layeredTextureInfo; std::vector > keyValuePairs; bool operator==(const LayerShaderPreprocessingData& other) const; static LayerShaderPreprocessingData get(const RenderableGlobe&); }; LayerShaderManager( const std::string& shaderName, const std::string& vsPath, const std::string& fsPath); ~LayerShaderManager(); /** * Returns a pointer to a ProgramObject for rendering tiles. */ ghoul::opengl::ProgramObject* programObject() const; bool updatedOnLastCall(); void recompileShaderProgram(LayerShaderPreprocessingData preprocessingData); private: std::unique_ptr _programObject; LayerShaderPreprocessingData _preprocessingData; const std::string _shaderName; const std::string _vsPath; const std::string _fsPath; bool _updatedOnLastCall; }; } // namespace openspace::globebrowsing #endif // __OPENSPACE_MODULE_GLOBEBROWSING___LAYER_SHADER_MANAGER___H__