/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include namespace { const char* GlslRaycastPath = "${MODULES}/toyvolume/shaders/raycast.glsl"; const char* GlslBoundsVsPath = "${MODULES}/toyvolume/shaders/boundsvs.glsl"; const char* GlslBoundsFsPath = "${MODULES}/toyvolume/shaders/boundsfs.glsl"; } // namespace namespace openspace { ToyVolumeRaycaster::ToyVolumeRaycaster(glm::vec4 color) : _boundingBox(glm::vec3(1.0)) , _color(color) {} ToyVolumeRaycaster::~ToyVolumeRaycaster() {} void ToyVolumeRaycaster::initialize() { _boundingBox.initialize(); } void ToyVolumeRaycaster::deinitialize() { } void ToyVolumeRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) { program.setUniform("modelTransform", _modelTransform); program.setUniform("viewProjection", data.camera.viewProjectionMatrix()); Renderable::setPscUniforms(program, data.camera, data.position); // Cull back face glEnable(GL_CULL_FACE); glCullFace(GL_BACK); // Render bounding geometry _boundingBox.render(); } void ToyVolumeRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) { // Uniforms program.setUniform("modelTransform", _modelTransform); program.setUniform("viewProjection", data.camera.viewProjectionMatrix()); Renderable::setPscUniforms(program, data.camera, data.position); // Cull front face glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); // Render bounding geometry _boundingBox.render(); // Restore defaults glCullFace(GL_BACK); } void ToyVolumeRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) { std::string colorUniformName = "color" + std::to_string(data.id); std::string timeUniformName = "time" + std::to_string(data.id); std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id); program.setUniform(colorUniformName, _color); program.setUniform(stepSizeUniformName, _stepSize); program.setUniform(timeUniformName, static_cast(std::fmod(_time, 3600.0))); } void ToyVolumeRaycaster::postRaycast(const RaycastData&, ghoul::opengl::ProgramObject&) { // For example: release texture units } std::string ToyVolumeRaycaster::getBoundsVsPath() const { return GlslBoundsVsPath; } std::string ToyVolumeRaycaster::getBoundsFsPath() const { return GlslBoundsFsPath; } std::string ToyVolumeRaycaster::getRaycastPath() const { return GlslRaycastPath; } std::string ToyVolumeRaycaster::getHelperPath() const { return ""; // no helper file } void ToyVolumeRaycaster::setColor(glm::vec4 color) { _color = color; } void ToyVolumeRaycaster::setModelTransform(glm::mat4 transform) { _modelTransform = transform; } void ToyVolumeRaycaster::setTime(double time) { _time = time; } void ToyVolumeRaycaster::setStepSize(float stepSize) { _stepSize = stepSize; } }