/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include // open space includes #include #include #include // ghoul includes #include #define _USE_MATH_DEFINES #include namespace { const std::string _loggerCat = "LatLonPatch"; const std::string keyFrame = "Frame"; const std::string keyGeometry = "Geometry"; const std::string keyShading = "PerformShading"; const std::string keyBody = "Body"; } namespace openspace { ////////////////////////////////////////////////////////////////////////////////////// // PATCH RENDERER // ////////////////////////////////////////////////////////////////////////////////////// PatchRenderer::PatchRenderer(shared_ptr geometry) : _geometry(geometry) { } PatchRenderer::~PatchRenderer() { if (_programObject) { RenderEngine& renderEngine = OsEng.renderEngine(); renderEngine.removeRenderProgram(_programObject); _programObject = nullptr; } } void PatchRenderer::setFrustrumCuller(std::shared_ptr fc) { _frustrumCuller = fc; } ////////////////////////////////////////////////////////////////////////////////////// // LATLON PATCH RENDERER // ////////////////////////////////////////////////////////////////////////////////////// LatLonPatchRenderer::LatLonPatchRenderer(shared_ptr geometry) : PatchRenderer(geometry) { _programObject = OsEng.renderEngine().buildRenderProgram( "LatLonSphereMappingProgram", "${MODULE_GLOBEBROWSING}/shaders/latlonpatch_spheremapping_vs.glsl", "${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl"); ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!"); using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError; _programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes); } void LatLonPatchRenderer::renderPatch( const LatLonPatch& patch, const RenderData& data, double radius) { // activate shader _programObject->activate(); using namespace glm; // Get camera transform matrix // TODO : Should only need to fetch the camera transform and use directly // but this is not currently possible in the camera class. vec3 cameraPosition = data.camera.unsynchedPosition().vec3(); mat4 viewTransform = inverse(translate(mat4(1.0), cameraPosition)); viewTransform = mat4(data.camera.viewRotationMatrix()) * viewTransform; // TODO : Model transform should be fetched as a matrix directly. mat4 modelTransform = translate(mat4(1), data.position.vec3()); mat4 modelViewProjectionTransform = data.camera.projectionMatrix() * viewTransform * modelTransform; // View frustrum culling if (_frustrumCuller != nullptr) { //LatLon center = patch.center; //vec3 centerPoint = radius * center.asUnitCartesian(); if (!_frustrumCuller->isVisible(patch, radius, modelViewProjectionTransform)) { // dont render the patch return; } } // Get the textures that should be used for rendering glm::ivec3 tileIndex = tileSet.getTileIndex(patch); LatLonPatch tilePatch = tileSet.getTilePositionAndScale(tileIndex); TextureTile tile00 = tileSet.getTile(tileIndex); // Upload the tile to the GPU (a lot of caching things should be done) LatLon swCorner = patch.southWestCorner(); _programObject->setUniform("modelViewProjectionTransform", modelViewProjectionTransform); _programObject->setUniform("minLatLon", vec2(swCorner.toLonLatVec2())); _programObject->setUniform("lonLatScalingFactor", 2.0f * vec2(patch.halfSize.toLonLatVec2())); _programObject->setUniform("globeRadius", float(radius)); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); // render _geometry->drawUsingActiveProgram(); // disable shader _programObject->deactivate(); } ////////////////////////////////////////////////////////////////////////////////////// // CLIPMAP PATCH RENDERER // ////////////////////////////////////////////////////////////////////////////////////// ClipMapPatchRenderer::ClipMapPatchRenderer() : PatchRenderer(shared_ptr(new ClipMapGeometry(32))) { _programObject = OsEng.renderEngine().buildRenderProgram( "LatLonSphereMappingProgram", "${MODULE_GLOBEBROWSING}/shaders/clipmappatch_spheremapping_vs.glsl", "${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl"); ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!"); using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError; _programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes); } void ClipMapPatchRenderer::renderPatch( const LatLonPatch& patch, const RenderData& data, double radius) { // activate shader _programObject->activate(); using namespace glm; Vec3 cameraPos = data.camera.position().dvec3(); // Get camera transform matrix // TODO : Should only need to fetch the camera transform and use directly // but this is not currently possible in the camera class. vec3 cameraPosition = data.camera.position().vec3(); mat4 viewTransform = inverse(translate(mat4(1.0), cameraPosition)); viewTransform = mat4(data.camera.viewRotationMatrix()) * viewTransform; // TODO : Model transform should be fetched as a matrix directly. mat4 modelTransform = translate(mat4(1), data.position.vec3()); // Snap patch position int segmentsPerPatch = 32; LatLon stepSize = LatLon( patch.halfSize.lat * 2 / segmentsPerPatch, patch.halfSize.lon * 2 / segmentsPerPatch); ivec2 patchesToCoverGlobe = ivec2( M_PI / (patch.halfSize.lat * 2) + 0.5, M_PI * 2 / (patch.halfSize.lon * 2) + 0.5); ivec2 intSnapCoord = ivec2( patch.center.lat / (M_PI * 2) * segmentsPerPatch * patchesToCoverGlobe.y, patch.center.lon / (M_PI) * segmentsPerPatch * patchesToCoverGlobe.x); LatLon swCorner = LatLon( stepSize.lat * intSnapCoord.x - patch.halfSize.lat, stepSize.lon * intSnapCoord.y - patch.halfSize.lon); ivec2 contraction = ivec2(intSnapCoord.y % 2, intSnapCoord.x % 2); //LDEBUG("patch.center = [ " << patch.center.lat << " , " << patch.center.lon << " ]"); //LDEBUG("intSnapCoord = [ " << intSnapCoord.x << " , " << intSnapCoord.y << " ]"); //LDEBUG("contraction = [ " << contraction.x << " , " << contraction.y << " ]"); _programObject->setUniform("modelViewProjectionTransform", data.camera.projectionMatrix() * viewTransform * modelTransform); _programObject->setUniform("minLatLon", vec2(swCorner.toLonLatVec2())); _programObject->setUniform("lonLatScalingFactor", 2.0f * vec2(patch.halfSize.toLonLatVec2())); _programObject->setUniform("globeRadius", float(radius)); _programObject->setUniform("contraction", contraction); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); // render _geometry->drawUsingActiveProgram(); // disable shader _programObject->deactivate(); } } // namespace openspace