/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include namespace openspace { TextureTileSet::TextureTileSet() { } TextureTileSet::~TextureTileSet() { } glm::ivec3 TextureTileSet::getTileIndex(LatLonPatch patch) { int level = log2(static_cast(glm::max( sizeLevel0.lat / patch.halfSize.lat * 2, sizeLevel0.lon / patch.halfSize.lon * 2))); Vec2 TileSize = sizeLevel0.toLonLatVec2() / pow(2, level); glm::ivec2 tileIndex = -(patch.northWestCorner().toLonLatVec2() + offsetLevel0.toLonLatVec2()) / TileSize; return glm::ivec3(tileIndex, level); } TextureTile TextureTileSet::getTile(glm::ivec3 tileIndex) { return TextureTile(); } LatLonPatch TextureTileSet::getTilePositionAndScale(glm::ivec3 tileIndex) { return LatLonPatch(LatLon(), LatLon()); } } // namespace openspace