/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2019 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___KEYFRAMENAVIGATOR___H__ #define __OPENSPACE_CORE___KEYFRAMENAVIGATOR___H__ #include #include #include #include #include namespace openspace { class Camera; class TimeManager; } // namespace openspace namespace openspace::interaction { enum class KeyframeTimeRef { Relative_applicationStart, Relative_recordedStart, Absolute_simTimeJ2000 }; class KeyframeNavigator { public: BooleanType(Inclusive); struct CameraPose { glm::dvec3 position; glm::quat rotation; std::string focusNode; float scale; bool followFocusNodeRotation; }; /** * Update camera position using the next camera pose keyframe from the timeline. * Returns true if camera was set to a pose from the next keyframe. * Returns false if no keyframes are available after the current time. * \param camera A reference to the camera object to have its pose updated. * \param ignoreFutureKeyframes true if only past keyframes are to be used. * \returns true only if a new future keyframe is available to set camera pose. */ bool updateCamera(Camera& camera, bool ignoreFutureKeyframes); static bool updateCamera(Camera* camera, const CameraPose prevPose, const CameraPose nextPose, double t, bool ignoreFutureKeyframes); Timeline& timeline(); void addKeyframe(double timestamp, KeyframeNavigator::CameraPose pose); void removeKeyframesAfter(double timestamp, Inclusive inclusive = Inclusive::No); void clearKeyframes(); size_t nKeyframes() const; const std::vector& keyframes() const; double currentTime() const; void setTimeReferenceMode(KeyframeTimeRef refType, double referenceTimestamp); private: Timeline _cameraPoseTimeline; KeyframeTimeRef _timeframeMode = KeyframeTimeRef::Relative_applicationStart; double _referenceTimestamp = 0.0; }; } // namespace openspace::interaction #endif // __OPENSPACE_CORE___KEYFRAMENAVIGATOR___H__