/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_GLOBEBROWSING___SKIRTEDGRID___H__ #define __OPENSPACE_MODULE_GLOBEBROWSING___SKIRTEDGRID___H__ #include #include #include namespace openspace::globebrowsing { /** * This grid is a regular grid with skirts around its edges. The areas covered by the * skirts have position coordinates and texture coordinates that are outside of the range * [0, 1]. The width of the skirts is half the size of one segment width or a cell. */ class SkirtedGrid { public: /** * \param xSegments is the number of grid cells in the x direction. * \param ySegments is the number of grid cells in the y direction. * \param usePositions determines whether or not to upload any vertex position data * to the GPU. * \param useTextureCoordinates determines whether or not to upload any vertex texture * coordinate data to the GPU. * \param useNormals determines whether or not to upload any vertex normal data * to the GPU. */ SkirtedGrid(unsigned int xSegments, unsigned int ySegments); ~SkirtedGrid() = default; void initializeGL(); void deinitializeGL(); /** * Calls OpenGL's draw function to draw the triangles defined in the vertex buffers * using the current bound program object. * The vertex buffer attribute input locations to the shader program comes in the * order of positions (0), texture coordinates (1) and normals (2). * The input locations in the shader program should be specified to match these * locations. */ void drawUsingActiveProgram() const; const int xSegments; const int ySegments; private: GLuint _vaoID = 0; GLuint _vertexBufferID = 0; GLuint _elementBufferID = 0; const GLsizei _elementSize; }; } // namespace openspace::globebrowsing #endif // __OPENSPACE_MODULE_GLOBEBROWSING___SKIRTEDGRID___H__