/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include namespace { static const openspace::properties::Property::PropertyInfo TextureInfo = { "Texture", "Texture", "This value is the path to a texture on disk that contains a one-dimensional " "texture which is used for these rings." }; static const openspace::properties::Property::PropertyInfo SizeInfo = { "Size", "Size", "This value specifies the radius of the rings in meter." }; static const openspace::properties::Property::PropertyInfo OffsetInfo = { "Offset", "Offset", "This value is used to limit the width of the rings.Each of the two values is a " "value between 0 and 1, where 0 is the center of the ring and 1 is the maximum " "extent at the radius. If this value is, for example {0.5, 1.0}, the ring is " "only shown between radius/2 and radius. It defaults to {0.0, 1.0}." }; static const openspace::properties::Property::PropertyInfo NightFactorInfo = { "NightFactor", "Night Factor", "This value is a multiplicative factor that is applied to the side of the rings " "that is facing away from the Sun. If this value is equal to '1', no darkening " "of the night side occurs." }; static const openspace::properties::Property::PropertyInfo TransparencyInfo = { "Transparency", "Transparency", "This value determines the transparency of part of the rings depending on the " "color values. For this value v, the transparency is equal to length(color) / v." }; } // namespace namespace openspace { documentation::Documentation RenderableRings::Documentation() { using namespace documentation; return { "Renderable Rings", "space_renderable_rings", { { "Type", new StringEqualVerifier("RenderableRings"), "", Optional::No }, { TextureInfo.identifier, new StringVerifier, TextureInfo.description, Optional::No }, { SizeInfo.identifier, new DoubleVerifier, SizeInfo.description, Optional::No }, { OffsetInfo.identifier, new DoubleVector2Verifier, OffsetInfo.description, Optional::Yes }, { NightFactorInfo.identifier, new DoubleVerifier, NightFactorInfo.description, Optional::Yes }, { TransparencyInfo.identifier, new DoubleVerifier, TransparencyInfo.description, Optional::Yes } }, Exhaustive::Yes }; } RenderableRings::RenderableRings(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _texturePath(TextureInfo) , _size(SizeInfo, 1.f, 0.f, 1e25) , _offset(OffsetInfo, glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f)) , _nightFactor(NightFactorInfo, 0.33f, 0.f, 1.f) , _transparency(TransparencyInfo, 0.15f, 0.f, 1.f) , _shader(nullptr) , _texture(nullptr) , _textureFile(nullptr) , _textureIsDirty(false) , _quad(0) , _vertexPositionBuffer(0) , _planeIsDirty(false) { using ghoul::filesystem::File; documentation::testSpecificationAndThrow( Documentation(), dictionary, "RenderableRings" ); _size = static_cast(dictionary.value(SizeInfo.identifier)); setBoundingSphere(_size); _size.onChange([&]() { _planeIsDirty = true; }); addProperty(_size); _texturePath = absPath(dictionary.value(TextureInfo.identifier)); _textureFile = std::make_unique(_texturePath); if (dictionary.hasKey(OffsetInfo.identifier)) { _offset = dictionary.value(OffsetInfo.identifier); } addProperty(_offset); _texturePath.onChange([&]() { loadTexture(); }); addProperty(_texturePath); _textureFile->setCallback([&](const File&) { _textureIsDirty = true; }); if (dictionary.hasKey(NightFactorInfo.identifier)) { _nightFactor = static_cast( dictionary.value(NightFactorInfo.identifier) ); } addProperty(_nightFactor); if (dictionary.hasKey(TransparencyInfo.identifier)) { _transparency = static_cast( dictionary.value(TransparencyInfo.identifier) ); } addProperty(_transparency); } bool RenderableRings::isReady() const { return _shader && _texture; } bool RenderableRings::initialize() { if (!_shader) { RenderEngine& renderEngine = OsEng.renderEngine(); _shader = renderEngine.buildRenderProgram("RingProgram", "${MODULE_SPACE}/shaders/rings_vs.glsl", "${MODULE_SPACE}/shaders/rings_fs.glsl" ); _shader->setIgnoreUniformLocationError( ghoul::opengl::ProgramObject::IgnoreError::Yes ); } glGenVertexArrays(1, &_quad); glGenBuffers(1, &_vertexPositionBuffer); createPlane(); loadTexture(); return isReady(); } bool RenderableRings::deinitialize() { glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; _textureFile = nullptr; _texture = nullptr; OsEng.renderEngine().removeRenderProgram(_shader); _shader = nullptr; return true; } void RenderableRings::render(const RenderData& data, RendererTasks&) { _shader->activate(); glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * glm::dmat4(data.modelTransform.rotation) * glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale))); glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; _shader->setUniform( "modelViewProjectionTransform", data.camera.projectionMatrix() * glm::mat4(modelViewTransform) ); _shader->setUniform("textureOffset", _offset); _shader->setUniform("transparency", _transparency); _shader->setUniform("_nightFactor", _nightFactor); _shader->setUniform( "sunPosition", _sunPosition ); setPscUniforms(*_shader, data.camera, data.position); ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform("texture1", unit); glDisable(GL_CULL_FACE); glBindVertexArray(_quad); glDrawArrays(GL_TRIANGLES, 0, 6); glEnable(GL_CULL_FACE); _shader->deactivate(); } void RenderableRings::update(const UpdateData& data) { if (_shader->isDirty()) { _shader->rebuildFromFile(); } if (_planeIsDirty) { createPlane(); _planeIsDirty = false; } if (_textureIsDirty) { loadTexture(); _textureIsDirty = false; } _sunPosition = OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition() - data.modelTransform.translation; } void RenderableRings::loadTexture() { if (_texturePath.value() != "") { std::unique_ptr texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath)); if (texture) { LDEBUGC( "RenderableRings", "Loaded texture from '" << absPath(_texturePath) << "'" ); _texture = std::move(texture); _texture->uploadTexture(); _texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); _textureFile = std::make_unique(_texturePath); _textureFile->setCallback( [&](const ghoul::filesystem::File&) { _textureIsDirty = true; } ); } } } void RenderableRings::createPlane() { const GLfloat size = _size.value(); struct VertexData { GLfloat x; GLfloat y; GLfloat s; GLfloat t; }; VertexData data[] = { { -size, -size, 0.f, 0.f }, { size, size, 1.f, 1.f }, { -size, size, 0.f, 1.f }, { -size, -size, 0.f, 0.f }, { size, -size, 1.f, 0.f }, { size, size, 1.f, 1.f }, }; glBindVertexArray(_quad); glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), reinterpret_cast(0) ); glEnableVertexAttribArray(1); glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), reinterpret_cast(offsetof(VertexData, s)) ); } } // namespace openspace