/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include namespace openspace { namespace globebrowsing { bool LayerShaderManager::LayerShaderPreprocessingData::LayerGroupPreprocessingData::operator==( const LayerGroupPreprocessingData& other) const { return lastLayerIdx == other.lastLayerIdx && layerBlendingEnabled == other.layerBlendingEnabled; } bool LayerShaderManager::LayerShaderPreprocessingData::operator==( const LayerShaderPreprocessingData& other) const { if (layeredTextureInfo.size() != other.layeredTextureInfo.size() || keyValuePairs.size() != other.keyValuePairs.size()) { return false; } else { bool equal = true; for (size_t i = 0; i < layeredTextureInfo.size(); i++) { equal &= (layeredTextureInfo[i] == other.layeredTextureInfo[i]); } for (size_t i = 0; i < keyValuePairs.size(); i++) { equal &= (keyValuePairs[i] == other.keyValuePairs[i]); } return equal; } } LayerShaderManager::LayerShaderManager(const std::string& shaderName, const std::string& vsPath, const std::string& fsPath) : _shaderName(shaderName) , _vsPath(vsPath) , _fsPath(fsPath) , _updatedOnLastCall(false) {} LayerShaderManager::~LayerShaderManager() { if (_programObject) { RenderEngine& renderEngine = OsEng.renderEngine(); renderEngine.removeRenderProgram(_programObject); _programObject = nullptr; } } ghoul::opengl::ProgramObject* LayerShaderManager::programObject( LayerShaderPreprocessingData preprocessingData) { _updatedOnLastCall = false; if (!(preprocessingData == _preprocessingData) || _programObject == nullptr) { recompileShaderProgram(preprocessingData); _updatedOnLastCall = true; } return _programObject.get(); } void LayerShaderManager::recompileShaderProgram( LayerShaderPreprocessingData preprocessingData) { _preprocessingData = preprocessingData; ghoul::Dictionary shaderDictionary; // Different layer types can be height layers or color layers for example. // These are used differently within the shaders. auto textureTypes = _preprocessingData.layeredTextureInfo; for (size_t i = 0; i < textureTypes.size(); i++) { // lastLayerIndex must be at least 0 for the shader to compile, // the layer type is inactivated by setting use to false std::string groupName = LayerManager::LAYER_GROUP_NAMES[i]; shaderDictionary.setValue( "lastLayerIndex" + groupName, glm::max(textureTypes[i].lastLayerIdx, 0) ); shaderDictionary.setValue( "use" + groupName, textureTypes[i].lastLayerIdx >= 0 ); shaderDictionary.setValue( "blend" + groupName, textureTypes[i].layerBlendingEnabled ); } // Other settings such as "useAtmosphere" auto keyValuePairs = _preprocessingData.keyValuePairs; for (size_t i = 0; i < keyValuePairs.size(); i++) { shaderDictionary.setValue(keyValuePairs[i].first, keyValuePairs[i].second); } // Remove old program OsEng.renderEngine().removeRenderProgram(_programObject); _programObject = OsEng.renderEngine().buildRenderProgram( _shaderName, _vsPath, _fsPath, shaderDictionary ); ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!"); using IgnoreError = ghoul::opengl::ProgramObject::ProgramObject::IgnoreError; _programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes); } bool LayerShaderManager::updatedOnLastCall() { return _updatedOnLastCall; } } // namespace globebrowsing } // namespace openspace