local sun = asset.require("scene/solarsystem/sun/sun") local earth = asset.require("scene/solarsystem/planets/earth/earth") local sunTransforms = asset.require("scene/solarsystem/sun/transforms") local models = asset.syncedResource({ Name = "New Horizons Model", Type = "HttpSynchronization", Identifier = "newhorizons_model", Version = 2 }) local lat = 40.7306 local long = -73.9352 local Example_GlobeRotation = { Identifier = "Example_GlobeRotation", Parent = earth.Earth.Identifier, Transform = { Translation = { Type = "GlobeTranslation", Globe = earth.Earth.Identifier, Latitude = lat, Longitude = long, Altitude = 6, UseHeightmap = true }, Rotation = { Type = "GlobeRotation", Globe = earth.Earth.Identifier, Latitude = lat, Longitude = long -- Can be used to to put flat on leaning surfaces, but also leads to updating -- the rotation every frame --UseHeightmap = true } }, Renderable = { Type = "RenderableModel", GeometryFile = models .. "NewHorizonsCleanModel.obj", LightSources = { sun.LightSource } }, GUI = { Path = "/Example" } } asset.onInitialize(function() openspace.addSceneGraphNode(Example_GlobeRotation) end) asset.onDeinitialize(function() openspace.removeSceneGraphNode(Example_GlobeRotation) end) asset.export(Example_GlobeRotation)