/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2022 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_GLOBEBROWSING___RINGSCOMPONENT___H__ #define __OPENSPACE_MODULE_GLOBEBROWSING___RINGSCOMPONENT___H__ #include #include #include #include #include #include #include #include #include #include #include namespace ghoul { class Dictionary; } namespace ghoul::filesystem { class File; } namespace ghoul::opengl { class ProgramObject; } namespace openspace { struct RenderData; struct UpdateData; namespace documentation { struct Documentation; } class RingsComponent : public properties::PropertyOwner { public: enum class RenderPass { GeometryOnly, GeometryAndShading }; RingsComponent(const ghoul::Dictionary& dictionary); void initialize(); void initializeGL(); void deinitializeGL(); bool isReady() const; void draw(const RenderData& data, RenderPass renderPass, const ShadowComponent::ShadowMapData& shadowData = {} ); void update(const UpdateData& data); static documentation::Documentation Documentation(); bool isEnabled() const; double size() const; private: void loadTexture(); void createPlane(); void compileShadowShader(); properties::StringProperty _texturePath; properties::StringProperty _textureFwrdPath; properties::StringProperty _textureBckwrdPath; properties::StringProperty _textureUnlitPath; properties::StringProperty _textureColorPath; properties::StringProperty _textureTransparencyPath; properties::FloatProperty _size; properties::Vec2Property _offset; properties::FloatProperty _nightFactor; properties::FloatProperty _colorFilter; properties::BoolProperty _enabled; properties::FloatProperty _zFightingPercentage; properties::IntProperty _nShadowSamples; std::unique_ptr _shader; std::unique_ptr _geometryOnlyShader; UniformCache(modelViewProjectionMatrix, textureOffset, colorFilterValue, nightFactor, sunPosition, ringTexture, shadowMatrix, shadowMapTexture, zFightingPercentage ) _uniformCache; UniformCache(modelViewProjectionMatrix, textureOffset, colorFilterValue, nightFactor, sunPosition, sunPositionObj, camPositionObj, ringTextureFwrd, ringTextureBckwrd, ringTextureUnlit, ringTextureColor, ringTextureTransparency, shadowMatrix, shadowMapTexture, zFightingPercentage ) _uniformCacheAdvancedRings; UniformCache(modelViewProjectionMatrix, textureOffset, ringTexture ) _geomUniformCache; std::unique_ptr _texture; std::unique_ptr _textureForwards; std::unique_ptr _textureBackwards; std::unique_ptr _textureUnlit; std::unique_ptr _textureTransparency; std::unique_ptr _textureColor; std::unique_ptr _textureFile; std::unique_ptr _textureFileForwards; std::unique_ptr _textureFileBackwards; std::unique_ptr _textureFileUnlit; std::unique_ptr _textureFileColor; std::unique_ptr _textureFileTransparency; ghoul::Dictionary _ringsDictionary; bool _textureIsDirty = false; bool _isAdvancedTextureEnabled = false; GLuint _quad = 0; GLuint _vertexPositionBuffer = 0; bool _planeIsDirty = false; glm::vec3 _sunPosition = glm::vec3(0.f); glm::vec3 _camPositionObjectSpace = glm::vec3(0.f); }; } // namespace openspace #endif // __OPENSPACE_MODULE_GLOBEBROWSING___RINGSCOMPONENT___H__