/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2023 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_BASE___SCREENSPACEFRAMEBUFFER___H__ #define __OPENSPACE_MODULE_BASE___SCREENSPACEFRAMEBUFFER___H__ #include #include namespace ghoul::opengl { class FramebufferObject; class Texture; } // namespace ghoul::opengl namespace openspace { namespace documentation { struct Documentation; } /** * @brief Creates a texture by rendering to a framebuffer, this is then used on a screen * space plane. * @details This class lets you ass renderfunctions that should render to a framebuffer * with an attached texture. * The texture is then used on a screen space plane that works both in fisheye and flat * screens. */ class ScreenSpaceFramebuffer : public ScreenSpaceRenderable { public: using RenderFunction = std::function; ScreenSpaceFramebuffer(const ghoul::Dictionary& dictionary = ghoul::Dictionary()); virtual ~ScreenSpaceFramebuffer() override; bool initializeGL() override; bool deinitializeGL() override; void render() override; bool isReady() const override; void setSize(glm::vec4 size); void addRenderFunction(RenderFunction renderFunction); void removeAllRenderFunctions(); static documentation::Documentation Documentation(); protected: void createFramebuffer(); properties::Vec4Property _size; private: void bindTexture() override; static int id(); std::unique_ptr _framebuffer; std::vector> _renderFunctions; std::unique_ptr _texture; }; } //namespace openspace #endif // __OPENSPACE_MODULE_BASE___SCREENSPACEFRAMEBUFFER___H__