/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2024 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include namespace { constexpr std::string_view _loggerCat = "DebugRenderer"; } // namespace namespace openspace { DebugRenderer* DebugRenderer::_reference = nullptr; DebugRenderer::DebugRenderer() { _programObject = global::renderEngine->buildRenderProgram( "BasicDebugShader", absPath("${MODULE_DEBUGGING}/rendering/debugshader_vs.glsl"), absPath("${MODULE_DEBUGGING}/rendering/debugshader_fs.glsl") ); } DebugRenderer::DebugRenderer(std::unique_ptr programObject) : _programObject(std::move(programObject)) { // nothing to do } const DebugRenderer& DebugRenderer::ref() { if (!_reference) { try { _reference = new DebugRenderer(); } catch (const ghoul::opengl::ShaderObject::ShaderCompileError& e) { LERROR(e.what()); } } return *_reference; } void DebugRenderer::renderVertices(const Vertices& clippingSpacePoints, GLenum mode, const glm::vec4& color) const { if (clippingSpacePoints.empty()) { return; } // Generate a vao, vertex array object (keeping track of pointers to vbo) GLuint _vaoID; glGenVertexArrays(1, &_vaoID); ghoul_assert(_vaoID != 0, "Could not generate vertex arrays"); // Generate a vbo, vertex buffer object (storeing actual data) GLuint _vertexBufferID; glGenBuffers(1, &_vertexBufferID); ghoul_assert(_vertexBufferID != 0, "Could not create vertex buffer"); // Activate the shader program and set the uniform color within the shader _programObject->activate(); _programObject->setUniform("color", color); glBindVertexArray(_vaoID); glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID); glBufferData( GL_ARRAY_BUFFER, clippingSpacePoints.size() * sizeof(clippingSpacePoints[0]), &clippingSpacePoints[0], GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer( 0, 4, GL_FLOAT, GL_FALSE, sizeof(clippingSpacePoints[0]), nullptr ); // Draw the vertices glDrawArrays(mode, 0, static_cast(clippingSpacePoints.size())); // Clean up after the draw call was made glBindVertexArray(0); glDeleteVertexArrays(1, &_vaoID); glDeleteBuffers(1, &_vertexBufferID); _programObject->deactivate(); } void DebugRenderer::renderBoxFaces(const Vertices& clippingSpaceBoxCorners, const glm::vec4& rgba) const { ghoul_assert(clippingSpaceBoxCorners.size() == 8, "Box must have 8 vertices"); const Vertices& V = clippingSpaceBoxCorners; std::vector T; // add "sides" T.push_back(V[1]); T.push_back(V[0]); T.push_back(V[4]); T.push_back(V[4]); T.push_back(V[5]); T.push_back(V[1]); T.push_back(V[3]); T.push_back(V[1]); T.push_back(V[5]); T.push_back(V[5]); T.push_back(V[7]); T.push_back(V[3]); T.push_back(V[6]); T.push_back(V[3]); T.push_back(V[7]); T.push_back(V[3]); T.push_back(V[6]); T.push_back(V[2]); T.push_back(V[4]); T.push_back(V[2]); T.push_back(V[6]); T.push_back(V[2]); T.push_back(V[4]); T.push_back(V[0]); // add "top" T.push_back(V[5]); T.push_back(V[6]); T.push_back(V[7]); T.push_back(V[6]); T.push_back(V[5]); T.push_back(V[4]); // add bottom T.push_back(V[0]); T.push_back(V[1]); T.push_back(V[2]); T.push_back(V[3]); T.push_back(V[2]); T.push_back(V[1]); renderVertices(T, GL_TRIANGLES, rgba); } void DebugRenderer::renderBoxEdges(const Vertices& clippingSpaceBoxCorners, const glm::vec4& rgba) const { ghoul_assert(clippingSpaceBoxCorners.size() == 8, "Box must have 8 vertices"); const Vertices& V = clippingSpaceBoxCorners; std::vector lineVertices; for (size_t i = 0; i < 4; i++) { lineVertices.push_back(V[2 * i]); lineVertices.push_back(V[2 * i + 1]); lineVertices.push_back(V[i]); lineVertices.push_back(V[i + 4]); } lineVertices.push_back(V[0]); lineVertices.push_back(V[2]); lineVertices.push_back(V[1]); lineVertices.push_back(V[3]); lineVertices.push_back(V[4]); lineVertices.push_back(V[6]); lineVertices.push_back(V[5]); lineVertices.push_back(V[7]); DebugRenderer::ref().renderVertices(lineVertices, GL_LINES, rgba); } void DebugRenderer::renderNiceBox(const Vertices& clippingSpaceBoxCorners, const glm::vec4& rgba) const { renderBoxFaces(clippingSpaceBoxCorners, rgba); glLineWidth(4.f); DebugRenderer::ref().renderBoxEdges(clippingSpaceBoxCorners, rgba); glPointSize(10.f); DebugRenderer::ref().renderVertices(clippingSpaceBoxCorners, GL_POINTS, rgba); } void DebugRenderer::renderCameraFrustum(const RenderData& data, const Camera& otherCamera, const glm::vec4& rgba) const { using namespace glm; // dmat4 modelTransform = translate(dmat4(1), data.position.dvec3()); const dmat4 viewTransform = dmat4(data.camera.combinedViewMatrix()); const dmat4 vp = dmat4(data.camera.projectionMatrix()) * viewTransform; const dmat4 inverseSavedV = glm::inverse(otherCamera.combinedViewMatrix()); const dmat4 inverseSavedP = glm::inverse(otherCamera.projectionMatrix()); Vertices clippingSpaceFrustumCorners(8); // loop through the corners of the saved camera frustum for (size_t i = 0; i < 8; i++) { const bool cornerIsRight = i % 2 == 0; const bool cornerIsUp = i > 3; const bool cornerIsFar = (i / 2) % 2 == 1; const double x = cornerIsRight ? 1 : -1; const double y = cornerIsUp ? 1 : -1; const double z = cornerIsFar ? 1 : 0; // p represents a corner in the frustum of the saved camera const dvec4 pSavedClippingSpace(x, y, z, 1); dvec4 pSavedCameraSpace = inverseSavedP * pSavedClippingSpace; if (cornerIsFar) { pSavedCameraSpace.w *= 1e-7; } pSavedCameraSpace = glm::abs(1.0 / pSavedCameraSpace.w) * pSavedCameraSpace; const dvec4 pWorldSpace = inverseSavedV * pSavedCameraSpace; const dvec4 pCurrentClippingSpace = vp * pWorldSpace; clippingSpaceFrustumCorners[i] = pCurrentClippingSpace; } glDisable(GL_CULL_FACE); renderNiceBox(clippingSpaceFrustumCorners, rgba); glEnable(GL_CULL_FACE); } } // namespace openspace