/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include namespace { constexpr openspace::properties::Property::PropertyInfo ScriptInfo = { "Script", "Script", "This value is the path to the Lua script that will be executed to compute the " "rotation for this transformation. The script needs to define a function " "'rotation' that takes the current simulation time in seconds past the J2000 " "epoch as the first argument, the current wall time as milliseconds past the " "J2000 epoch as the second argument and computes the rotation returned as 9 " "values." }; } // namespace namespace openspace { documentation::Documentation LuaRotation::Documentation() { using namespace openspace::documentation; return { "Lua Rotation", "base_transform_rotation_lua", { { "Type", new StringEqualVerifier("LuaRotation"), Optional::No }, { ScriptInfo.identifier, new StringVerifier, Optional::No, ScriptInfo.description } } }; } LuaRotation::LuaRotation() : _luaScriptFile(ScriptInfo) , _state(ghoul::lua::LuaState::IncludeStandardLibrary::No) { addProperty(_luaScriptFile); _luaScriptFile.onChange([&]() { requireUpdate(); _fileHandle = std::make_unique(_luaScriptFile); _fileHandle->setCallback([&](const ghoul::filesystem::File&) { requireUpdate(); }); }); } LuaRotation::LuaRotation(const ghoul::Dictionary& dictionary) : LuaRotation() { documentation::testSpecificationAndThrow( Documentation(), dictionary, "LuaRotation" ); _luaScriptFile = absPath(dictionary.value(ScriptInfo.identifier)); } glm::dmat3 LuaRotation::matrix(const UpdateData& data) const { ghoul::lua::runScriptFile(_state, _luaScriptFile); // Get the scaling function lua_getglobal(_state, "rotation"); const bool isFunction = lua_isfunction(_state, -1); if (!isFunction) { LERRORC( "LuaRotation", fmt::format("Script '{}' does nto have a function 'rotation'", _luaScriptFile) ); return glm::dmat3(1.0); } // First argument is the number of seconds past the J2000 epoch in ingame time ghoul::lua::push(_state, data.time.j2000Seconds()); // Second argument is the number of seconds past the J2000 epoch of the last frame ghoul::lua::push(_state, data.previousFrameTime.j2000Seconds()); // Third argument is the number of milliseconds past the J2000 epoch in wallclock using namespace std::chrono; auto now = high_resolution_clock::now(); ghoul::lua::push(_state, duration_cast(now.time_since_epoch()).count()); // Execute the scaling function int success = lua_pcall(_state, 2, 9, 0); if (success != 0) { LERRORC( "LuaScale", fmt::format("Error executing 'rotation': {}", lua_tostring(_state, -1)) ); } double values[9]; for (int i = 0; i < 9; ++i) { values[i] = luaL_checknumber(_state, -1 - i); } return glm::make_mat3(values); } } // namespace openspace