/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include namespace openspace { namespace globebrowsing { namespace culling { bool HorizonCuller::isCullable(const Chunk& chunk, const RenderData& data) { // Calculations are done in the reference frame of the globe. Hence, the camera // position needs to be transformed with the inverse model matrix glm::dmat4 inverseModelTransform = chunk.owner().inverseModelTransform(); const Ellipsoid& ellipsoid = chunk.owner().ellipsoid(); const GeodeticPatch& patch = chunk.surfacePatch(); float maxHeight = chunk.getBoundingHeights().max; glm::dvec3 globePosition = glm::dvec3(0,0,0); // In model space it is 0 double minimumGlobeRadius = ellipsoid.minimumRadius(); glm::dvec3 cameraPosition = glm::dvec3(inverseModelTransform * glm::dvec4(data.camera.positionVec3(), 1)); glm::dvec3 globeToCamera = cameraPosition; Geodetic2 cameraPositionOnGlobe = ellipsoid.cartesianToGeodetic2(globeToCamera); Geodetic2 closestPatchPoint = patch.closestPoint(cameraPositionOnGlobe); glm::dvec3 objectPosition = ellipsoid.cartesianSurfacePosition(closestPatchPoint); // objectPosition is closest in latlon space but not guaranteed to be closest in // castesian coordinates. Therefore we compare it to the corners and pick the // real closest point, glm::dvec3 corners[4]; corners[0] = ellipsoid.cartesianSurfacePosition( chunk.surfacePatch().getCorner(NORTH_WEST)); corners[1] = ellipsoid.cartesianSurfacePosition( chunk.surfacePatch().getCorner(NORTH_EAST)); corners[2] = ellipsoid.cartesianSurfacePosition( chunk.surfacePatch().getCorner(SOUTH_WEST)); corners[3] = ellipsoid.cartesianSurfacePosition( chunk.surfacePatch().getCorner(SOUTH_EAST)); for (int i = 0; i < 4; ++i) { float distance = glm::length(cameraPosition - corners[i]); if (distance < glm::length(cameraPosition - objectPosition)) { objectPosition = corners[i]; } } return isCullable(cameraPosition, globePosition, objectPosition, maxHeight, minimumGlobeRadius); } bool HorizonCuller::isCullable(const glm::dvec3& cameraPosition, const glm::dvec3& globePosition, const glm::dvec3& objectPosition, double objectBoundingSphereRadius, double minimumGlobeRadius) { double distanceToHorizon = sqrt(pow(length(cameraPosition - globePosition), 2) - pow(minimumGlobeRadius, 2)); double minimumAllowedDistanceToObjectFromHorizon = sqrt( pow(length(objectPosition - globePosition), 2) - pow(minimumGlobeRadius - objectBoundingSphereRadius, 2)); // Minimum allowed for the object to be occluded double minimumAllowedDistanceToObjectSquared = pow(distanceToHorizon + minimumAllowedDistanceToObjectFromHorizon, 2) + pow(objectBoundingSphereRadius, 2); double distanceToObjectSquared = pow(length(objectPosition - cameraPosition), 2); return distanceToObjectSquared > minimumAllowedDistanceToObjectSquared; } } // namespace culling } // namespace globebrowsing } // namespace openspace