/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include namespace { const char* GlslRaycastPath = "${MODULES}/kameleonvolume/shaders/raycast.glsl"; const char* GlslHelperPath = "${MODULES}/kameleonvolume/shaders/helper.glsl"; const char* GlslBoundsVsPath = "${MODULES}/kameleonvolume/shaders/boundsvs.glsl"; const char* GlslBoundsFsPath = "${MODULES}/kameleonvolume/shaders/boundsfs.glsl"; } // namespace namespace openspace { KameleonVolumeRaycaster::KameleonVolumeRaycaster( std::shared_ptr texture, std::shared_ptr transferFunction, std::shared_ptr clipPlanes) : _volumeTexture(texture) , _transferFunction(transferFunction) , _clipPlanes(clipPlanes) , _boundingBox(glm::vec3(1.0)) {} KameleonVolumeRaycaster::~KameleonVolumeRaycaster() {} void KameleonVolumeRaycaster::initialize() { _boundingBox.initialize(); } void KameleonVolumeRaycaster::deinitialize() { } void KameleonVolumeRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) { glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation glm::dmat4(data.modelTransform.rotation) * // Spice rotation glm::dmat4(glm::scale(glm::dmat4(_modelTransform), glm::dvec3(data.modelTransform.scale))); glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; program.setUniform("modelViewTransform", glm::mat4(modelViewTransform)); program.setUniform("projectionTransform", data.camera.projectionMatrix()); // Cull back face glEnable(GL_CULL_FACE); glCullFace(GL_BACK); // Render bounding geometry _boundingBox.render(); } void KameleonVolumeRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) { glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * glm::dmat4(data.modelTransform.rotation) * glm::dmat4(glm::scale(glm::dmat4(_modelTransform), glm::dvec3(data.modelTransform.scale))); glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; program.setUniform("modelViewTransform", glm::mat4(modelViewTransform)); program.setUniform("projectionTransform", data.camera.projectionMatrix()); // Cull front face glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); // Render bounding geometry _boundingBox.render(); // Restore defaults glCullFace(GL_BACK); } void KameleonVolumeRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) { std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id); program.setUniform(stepSizeUniformName, _stepSize); std::string id = std::to_string(data.id); _tfUnit = std::make_unique(); _tfUnit->activate(); _transferFunction->getTexture().bind(); program.setUniform("transferFunction_" + id, _tfUnit->unitNumber()); _textureUnit = std::make_unique(); _textureUnit->activate(); _volumeTexture->bind(); program.setUniform("volumeTexture_" + id, _textureUnit->unitNumber()); program.setUniform("gridType_" + id, static_cast(_gridType)); std::vector clipNormals = _clipPlanes->normals(); std::vector clipOffsets = _clipPlanes->offsets(); int nClips = static_cast(clipNormals.size()); program.setUniform("nClips_" + id, nClips); program.setUniform("clipNormals_" + id, clipNormals.data(), nClips); program.setUniform("clipOffsets_" + id, clipOffsets.data(), nClips); } void KameleonVolumeRaycaster::postRaycast(const RaycastData&, ghoul::opengl::ProgramObject&) { // For example: release texture units _textureUnit = nullptr; _tfUnit = nullptr; } bool KameleonVolumeRaycaster::cameraIsInside(const RenderData & data, glm::vec3 & localPosition) { glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * glm::dmat4(data.modelTransform.rotation) * glm::dmat4(glm::scale(glm::dmat4(_modelTransform), glm::dvec3(data.modelTransform.scale))); glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; glm::vec4 modelPos = glm::inverse(modelViewTransform) * glm::vec4(0.0, 0.0, 0.0, 1.0); localPosition = (glm::vec3(modelPos) + glm::vec3(0.5)); return (localPosition.x > 0 && localPosition.y > 0 && localPosition.z > 0 && localPosition.x < 1 && localPosition.y < 1 && localPosition.z < 1); } std::string KameleonVolumeRaycaster::getBoundsVsPath() const { return GlslBoundsVsPath; } std::string KameleonVolumeRaycaster::getBoundsFsPath() const { return GlslBoundsFsPath; } std::string KameleonVolumeRaycaster::getRaycastPath() const { return GlslRaycastPath; } std::string KameleonVolumeRaycaster::getHelperPath() const { return GlslHelperPath; } void KameleonVolumeRaycaster::setStepSize(float stepSize) { _stepSize = stepSize; } void KameleonVolumeRaycaster::setGridType(VolumeGridType gridType) { _gridType = gridType; } void KameleonVolumeRaycaster::setModelTransform(const glm::mat4 & transform) { _modelTransform = transform; } }