// /***************************************************************************************** // * * // * OpenSpace * // * * // * Copyright (c) 2014-2016 * // * * // * Permission is hereby granted, free of charge, to any person obtaining a copy of this * // * software and associated documentation files (the "Software"), to deal in the Software * // * without restriction, including without limitation the rights to use, copy, modify, * // * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * // * permit persons to whom the Software is furnished to do so, subject to the following * // * conditions: * // * * // * The above copyright notice and this permission notice shall be included in all copies * // * or substantial portions of the Software. * // * * // * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * // * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * // * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * // * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * // * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * // * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * // ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { const std::string _loggerCat = "TexutePlane"; } namespace openspace { TexturePlane::TexturePlane(std::string path) :DataSurface(path) ,_texture(nullptr) , _quad(0) , _vertexPositionBuffer(0) , _futureTexture(nullptr) {} TexturePlane::~TexturePlane(){} bool TexturePlane::initialize(){ DataSurface::initialize(); std::thread t = std::thread(std::bind(&TexturePlane::updateTexture, this)); t.detach(); glGenVertexArrays(1, &_quad); // generate array glGenBuffers(1, &_vertexPositionBuffer); // generate buffer createPlane(); if (_shader == nullptr) { // Plane Program RenderEngine& renderEngine = OsEng.renderEngine(); _shader = renderEngine.buildRenderProgram("PlaneProgram", "${MODULE_DATASURFACE}/shaders/dataplane_vs.glsl", "${MODULE_DATASURFACE}/shaders/dataplane_fs.glsl" ); if (!_shader) return false; } loadTexture(); return isReady(); } bool TexturePlane::deinitialize(){ DataSurface::deinitialize(); glDeleteVertexArrays(1, &_quad); _quad = 0; glDeleteBuffers(1, &_vertexPositionBuffer); _vertexPositionBuffer = 0; RenderEngine& renderEngine = OsEng.renderEngine(); if (_shader) { renderEngine.removeRenderProgram(_shader); _shader = nullptr; } return true; } bool TexturePlane::isReady() const { bool ready = true; if (!_shader) ready &= false; if(!_texture) ready &= false; return ready; }; void TexturePlane::render(){ psc position = _parent->worldPosition(); glm::mat4 transform = glm::mat4(1.0); glm::mat4 rotx = glm::rotate(transform, static_cast(M_PI_2), glm::vec3(1, 0, 0)); glm::mat4 roty = glm::rotate(transform, static_cast(M_PI_2), glm::vec3(0, 1, 0)); // glm::mat4 rot = glm::mat4(1.0); /* for (int i = 0; i < 3; i++){ for (int j = 0; j < 3; j++){ transform[i][j] = static_cast(_stateMatrix[i][j]); } }*/ //transform = transform * roty * rotx; //position += transform*glm::vec4(-_pscOffset.x, _pscOffset.z, _pscOffset.y, _pscOffset.w); // transform = glm::rotate(transform, _roatation.value()[0], glm::vec3(1,0,0)); // transform = glm::rotate(transform, _roatation.value()[1], glm::vec3(0,1,0)); // transform = glm::rotate(transform, _roatation.value()[2], glm::vec3(0,0,1)); // Activate shader _shader->activate(); glEnable(GL_ALPHA_TEST); glDisable(GL_CULL_FACE); _shader->setUniform("ViewProjection", OsEng.renderEngine().camera()->viewProjectionMatrix()); _shader->setUniform("ModelTransform", transform); setPscUniforms(_shader.get(), OsEng.renderEngine().camera(), position); ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform("texture1", unit); glBindVertexArray(_quad); glDrawArrays(GL_TRIANGLES, 0, 6); glEnable(GL_CULL_FACE); _shader->deactivate(); } void TexturePlane::update(){ _stateMatrix = SpiceManager::ref().positionTransformMatrix("GALACTIC", "GSM", Time::ref().currentTime()); if(_futureTexture && _futureTexture->isFinished){ _path.set(absPath("${OPENSPACE_DATA}/"+_futureTexture->filePath)); loadTexture(); delete _futureTexture; _futureTexture = nullptr; } } void TexturePlane::setParent(){ _parent = OsEng.renderEngine().scene()->sceneGraphNode("Earth"); } void TexturePlane::updateTexture(){ int imageSize = 1024; DownloadManager::FileFuture* future; while(true) { std::this_thread::sleep_for(std::chrono::milliseconds(6000)); future = DlManager.downloadFile( getiSWAurl(5), // std::string("http://placehold.it/" + std::to_string(imageSize) + "x" + std::to_string(imageSize)), absPath("${OPENSPACE_DATA}/dataplane.jpg"), true, [](const DownloadManager::FileFuture& f){ std::cout<<"download finished"< texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_path)); if (texture) { LDEBUG("Loaded texture from '" << absPath(_path) << "'"); texture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); _texture = std::move(texture); } } void TexturePlane::createPlane() { // ============================ // GEOMETRY (quad) // ============================ const GLfloat x = 1.0;//_modelScale.x/2.0; const GLfloat y = 1.0;//_modelScale.y/2.0; const GLfloat w = 7.0;//_modelScale.w; const GLfloat vertex_data[] = { // square of two triangles (sigh) // x y z w s t -x, -y, 0.0f, w, 0, 1, x, y, 0.0f, w, 1, 0, -x, y, 0.0f, w, 0, 0, -x, -y, 0.0f, w, 0, 1, x, -y, 0.0f, w, 1, 1, x, y, 0.0f, w, 1, 0, }; glBindVertexArray(_quad); // bind array glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(0)); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast(sizeof(GLfloat) * 4)); } }// namespace openspace