/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include namespace { const std::string _loggerCat = "FrustrumCuller"; } namespace openspace { ////////////////////////////////////////////////////////////////////////////////////// // PATCH RENDERER // ////////////////////////////////////////////////////////////////////////////////////// FrustrumCuller::FrustrumCuller() { } FrustrumCuller::~FrustrumCuller() { } bool FrustrumCuller::isVisible(const RenderData& data, const vec3& point, const glm::vec2& marginScreenSpace) { mat4 modelTransform = translate(mat4(1), data.position.vec3()); mat4 viewTransform = data.camera.combinedViewMatrix(); mat4 modelViewProjectionTransform = data.camera.projectionMatrix() * viewTransform * modelTransform; vec2 pointScreenSpace = transformToScreenSpace(point, modelViewProjectionTransform); return testPoint(pointScreenSpace, marginScreenSpace); } bool FrustrumCuller::isVisible(const RenderData& data, const LatLonPatch& patch, double radius) { // An axis aligned bounding box based on the patch's minimum boudning sphere is // used for testnig // Calculate the MVP matrix mat4 modelTransform = translate(mat4(1), data.position.vec3()); mat4 viewTransform = data.camera.combinedViewMatrix(); mat4 modelViewProjectionTransform = data.camera.projectionMatrix() * viewTransform * modelTransform; // Calculate the patch's center point in screen space vec4 patchCenterModelSpace = vec4(radius * patch.center().asUnitCartesian(), 1); vec4 patchCenterProjectionSpace = modelViewProjectionTransform * patchCenterModelSpace; vec2 pointScreenSpace = (1.0f / patchCenterProjectionSpace.w) * patchCenterProjectionSpace.xy; // Calculate the screen space margin that represents an axis aligned bounding // box based on the patch's minimum boudning sphere double boundingRadius = radius * patch.minimalBoundingRadius(); vec4 marginProjectionSpace = vec4(vec3(boundingRadius), 0) * data.camera.projectionMatrix(); vec2 marginScreenSpace = (1.0f / patchCenterProjectionSpace.w) * marginProjectionSpace.xy; // Test the bounding box by testing the center point and the corresponding margin return testPoint(pointScreenSpace, marginScreenSpace); } bool FrustrumCuller::testPoint(const glm::vec2& pointScreenSpace, const glm::vec2& marginScreenSpace) const { const vec2& p = pointScreenSpace; vec2 cullBounds = vec2(1) + marginScreenSpace; return ((-cullBounds.x < p.x && p.x < cullBounds.x) && (-cullBounds.y < p.y && p.y < cullBounds.y)); } glm::vec2 FrustrumCuller::transformToScreenSpace(const vec3& point, const mat4x4& modelViewProjection) const { vec4 pointProjectionSpace = modelViewProjection * vec4(point, 1.0f); vec2 pointScreenSpace = (1.0f / pointProjectionSpace.w) * pointProjectionSpace.xy; return pointScreenSpace; } } // namespace openspace