/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2022 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include namespace openspace::interaction { int JoystickInputStates::numAxes(const std::string& joystickName) const { if (joystickName.empty()) { int maxNumAxes = -1; for (auto it = begin(); it < end(); ++it) { if (it->nAxes > maxNumAxes) { maxNumAxes = it->nAxes; } } return maxNumAxes; } for (auto it = begin(); it < end(); ++it) { if (it->name == joystickName) { return it->nAxes; } } return -1; } int JoystickInputStates::numButtons(const std::string& joystickName) const { if (joystickName.empty()) { int maxNumButtons = -1; for (auto it = begin(); it < end(); ++it) { if (it->nButtons > maxNumButtons) { maxNumButtons = it->nButtons; } } return maxNumButtons; } for (auto it = begin(); it < end(); ++it) { if (it->name == joystickName) { return it->nButtons; } } return -1; } float JoystickInputStates::axis(const std::string& joystickName, int axis) const { ghoul_precondition(axis >= 0, "axis must be 0 or positive"); if (joystickName.empty()) { float res = std::accumulate( begin(), end(), 0.f, [axis](float value, const JoystickInputState& state) { if (state.isConnected) { value += state.axes[axis]; } return value; } ); // If multiple joysticks are connected, we might get values outside the -1,1 range // by summing them up glm::clamp(res, -1.f, 1.f); return res; } const JoystickInputState* state = nullptr; for (auto it = begin(); it < end(); ++it) { if (it->name == joystickName) { state = &(*it); } } if (!state) { return 0.f; } return state->axes[axis]; } bool JoystickInputStates::button(const std::string& joystickName, int button, JoystickAction action) const { ghoul_precondition(button >= 0, "button must be 0 or positive"); if (joystickName.empty()) { bool res = std::any_of( begin(), end(), [button, action](const JoystickInputState& state) { return state.isConnected ? (state.buttons[button] == action) : false; } ); return res; } const JoystickInputState* state = nullptr; for (auto it = begin(); it < end(); ++it) { if (it->name == joystickName) { state = &(*it); } } if (!state) { return false; } return state->isConnected ? (state->buttons[button] == action) : false; } } // namespace openspace::interaction