/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __RENDERABLETRAILNEW_H__ #define __RENDERABLETRAILNEW_H__ #include #include #include #include #include namespace ghoul { namespace opengl { class ProgramObject; class Texture; } } namespace openspace { /** * This class currently has a temporary name until it is merged with or replaces * RenderableTrail. It renders the trail with higher precision close to the * position of the body of a renderable. The lua mod dictionary describing the * renderable trail is changed. */ class RenderableTrailNew : public Renderable { public: explicit RenderableTrailNew(const ghoul::Dictionary& dictionary); bool initialize() override; bool deinitialize() override; bool isReady() const override; void render(const RenderData& data) override; void update(const UpdateData& data) override; private: void sweepTimeRange(); void initializeGlobalOpenGLPathData(); void initializeLocalOpenGLPathData(); void deInitializeGlobalOpenGLPathData(); void deInitializeLocalOpenGLPathData(); void preRender(int totalNumVerticesToDraw); void preRenderSubPathGlobally(const RenderData& renderData); void preRenderSubPathLocally(const RenderData& renderData, int totalNumVerticesToDraw); void renderLines(GLuint vao, int numberOfVertices); void renderPoints(GLuint vao, int numberOfVertices); // Spice std::string _body; std::string _observer; std::string _frame; // Properties properties::Vec3Property _lineColor; properties::Vec3Property _pointColor; properties::FloatProperty _lineFade; properties::FloatProperty _lineWidth; properties::FloatProperty _renderPart; properties::BoolProperty _showTimeStamps; properties::BoolProperty _renderFullTrail; // OpenGL GLuint _vaoGlobalID; GLuint _vBufferGlobalID; GLuint _vaoLocalID; GLuint _vBufferLocalID; // Other bool _successfullDictionaryFetch; TimeRange _timeRange; double _sampleDeltaTime; int _subSamples; std::unique_ptr _programObject; std::vector _vertexPositionArray; // Data updated in update function double _currentTimeClamped; // Time clamped to time range glm::dmat4 _modelTransform; glm::dvec3 _clampedBodyPosition; // Position of body clamped to time range }; } // namespace openspace #endif // __RENDERABLETRAILNEW_H__