/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2023 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include namespace openspace::interaction { void MouseInputState::mouseButtonCallback(MouseButton button, MouseAction action) { if (action == MouseAction::Press) { _mouseButtonsDown.push_back(button); } else if (action == MouseAction::Release) { _mouseButtonsDown.erase( std::remove(_mouseButtonsDown.begin(), _mouseButtonsDown.end(), button), _mouseButtonsDown.end() ); } } void MouseInputState::mousePositionCallback(double mouseX, double mouseY) { _mousePosition = glm::dvec2(mouseX, mouseY); } void MouseInputState::mouseScrollWheelCallback(double mouseScrollDelta) { _mouseScrollDelta = mouseScrollDelta; } const std::vector& MouseInputState::pressedMouseButtons() const { return _mouseButtonsDown; } glm::dvec2 MouseInputState::mousePosition() const { return _mousePosition; } double MouseInputState::mouseScrollDelta() const { return _mouseScrollDelta; } bool MouseInputState::isMouseButtonPressed(MouseButton mouseButton) const { auto it = std::find(_mouseButtonsDown.begin(), _mouseButtonsDown.end(), mouseButton); return it != _mouseButtonsDown.end(); } } // namespace openspace::interaction