/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2024 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_MODULE_BASE___RENDERABLEINTERPOLATEDPOINTS___H__ #define __OPENSPACE_MODULE_BASE___RENDERABLEINTERPOLATEDPOINTS___H__ #include #include #include #include #include namespace ghoul::opengl { class Texture; } namespace openspace { namespace documentation { struct Documentation; } /** * A specialization of the RenderablePointCloud that supports interpolation beetween * different positions for the points. */ class RenderableInterpolatedPoints : public RenderablePointCloud { public: explicit RenderableInterpolatedPoints(const ghoul::Dictionary& dictionary); ~RenderableInterpolatedPoints() override = default; static documentation::Documentation Documentation(); protected: void initializeShadersAndGlExtras() override; void deinitializeShaders() override; void bindDataForPointRendering() override; void preUpdate() override; int nAttributesPerPoint() const override; /** * Create the data slice to use for rendering the points. Compared to the regular * point cloud, the data slice for an interpolated set of points will have to be * recreated when the interpolation value changes, and will only include a subset of * the points in the entire dataset * * \return The dataslice to use for rendering the points */ std::vector createDataSlice() override; void initializeBufferData(); void updateBufferData() override; private: bool isAtKnot() const; float computeCurrentLowerValue() const; struct Interpolation : public properties::PropertyOwner { Interpolation(); properties::FloatProperty value; properties::UIntProperty nSteps; properties::TriggerProperty goToNextStep; properties::TriggerProperty goToPrevStep; properties::TriggerProperty interpolateToNextStep; properties::TriggerProperty interpolateToPrevStep; properties::TriggerProperty interpolateToEnd; properties::TriggerProperty interpolateToStart; properties::FloatProperty speed; properties::BoolProperty useSpline; }; Interpolation _interpolation; float _prevInterpolationValue = 0.f; bool _shouldReinitializeBufferdata = false; }; } // namespace openspace #endif // __OPENSPACE_MODULE_BASE___RENDERABLEINTERPOLATEDPOINTS___H__