/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include namespace { const std::string _loggerCat = "TextureTileSet"; } namespace openspace { TextureTileSet::TextureTileSet(LatLon sizeLevel0, LatLon offsetLevel0, int depth) : _sizeLevel0(sizeLevel0) , _offsetLevel0(offsetLevel0) , _depth(depth) { // Set e texture to test _testTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath("textures/earth_bluemarble.jpg"))); if (_testTexture) { LDEBUG("Loaded texture from '" << "textures/earth_bluemarble.jpg" << "'"); _testTexture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear // TODO: AnisotropicMipMap crashes on ATI cards ---abock //_testTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); _testTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); } } TextureTileSet::~TextureTileSet(){ } TileIndex TextureTileSet::getTileIndex(LatLonPatch patch) { // Calculate the level of the index depanding on the size of the incoming patch. // The level is as big as possible (as far down as possible) but it can't be // too big since at maximum four tiles should be used to cover a patch int level = log2(static_cast(glm::max( _sizeLevel0.lat / (patch.size().lat), _sizeLevel0.lon / (patch.size().lon)))); // If the depth is not big enough, the level must be clamped. level = glm::min(level, _depth); // Calculate the index in x y where the tile should be positioned Vec2 tileSize = _sizeLevel0.toLonLatVec2() / pow(2, level); Vec2 nw = patch.northWestCorner().toLonLatVec2(); Vec2 offset = _offsetLevel0.toLonLatVec2(); glm::ivec2 tileIndexXY = (nw - offset) / tileSize; // Flip y since indices increase from top to bottom tileIndexXY.y *= -1; // Create the tileindex TileIndex tileIndex = { tileIndexXY.x, tileIndexXY.y, level }; return tileIndex; } std::shared_ptr TextureTileSet::getTile(LatLonPatch patch) { return getTile(getTileIndex(patch)); } std::shared_ptr TextureTileSet::getTile(const TileIndex& tileIndex) { return _testTexture; } LatLonPatch TextureTileSet::getTilePositionAndScale(const TileIndex& tileIndex) { LatLon tileSize = LatLon( _sizeLevel0.lat / pow(2, tileIndex.level), _sizeLevel0.lon / pow(2, tileIndex.level)); LatLon northWest = LatLon( _offsetLevel0.lat + tileIndex.y * tileSize.lat, _offsetLevel0.lon + tileIndex.x * tileSize.lon); return LatLonPatch( LatLon(northWest.lat - tileSize.lat / 2, northWest.lon + tileSize.lon / 2), LatLon(tileSize.lat / 2, tileSize.lon / 2)); } glm::mat3 TextureTileSet::getUvTransformationPatchToTile( LatLonPatch patch, const TileIndex& tileIndex) { LatLonPatch tile = getTilePositionAndScale(tileIndex); return getUvTransformationPatchToTile(patch, tile); } glm::mat3 TextureTileSet::getUvTransformationPatchToTile( LatLonPatch patch, LatLonPatch tile) { Vec2 posDiff = patch.southWestCorner().toLonLatVec2() - tile.southWestCorner().toLonLatVec2(); glm::mat3 invTileScale = glm::mat3( { 1 / (tile.halfSize().lon * 2), 0, 0, 0, 1 / (tile.halfSize().lat * 2), 0, 0, 0, 1 }); glm::mat3 globalTranslation = glm::mat3( { 1, 0, 0, 0, 1, 0, posDiff.x, posDiff.y, 1 }); glm::mat3 patchScale = glm::mat3( { (patch.halfSize().lon * 2), 0, 0, 0, (patch.halfSize().lat * 2), 0, 0, 0, 1 }); return invTileScale * globalTranslation * patchScale; } } // namespace openspace