/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2015 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __RenderableFov_H__ #define __RenderableFov_H__ // open space includes #include #include #include // ghoul includes #include #include //#include #include namespace openspace { class RenderableFov : public Renderable{ public: RenderableFov(const ghoul::Dictionary& dictionary); ~RenderableFov(); bool initialize() override; bool deinitialize() override; bool isReady() const override; void render(const RenderData& data) override; void update(const UpdateData& data) override; private: properties::FloatProperty _lineWidth; properties::BoolProperty _drawSolid; ghoul::opengl::ProgramObject* _programObject; ghoul::opengl::Texture* _texture; openspace::SceneGraphNode* _targetNode; void loadTexture(); void allocateData(); void insertPoint(std::vector& arr, psc p, glm::vec4 c); void fovProjection(bool H[], std::vector bounds); psc orthogonalProjection(glm::dvec3 camvec); psc checkForIntercept(glm::dvec3 ray); psc pscInterpolate(psc p0, psc p1, float t); psc sphericalInterpolate(glm::dvec3 p0, glm::dvec3 p1, float t); glm::dvec3 interpolate(glm::dvec3 p0, glm::dvec3 p1, float t); glm::dvec3 bisection(glm::dvec3 p1, glm::dvec3 p2, double tolerance); void computeColors(); // instance variables int _nrInserted = 0; int _isteps; bool _rebuild = false; bool _interceptTag[9]; bool _withinFOV; psc _projectionBounds[8]; psc _interceptVector; // spice std::string _spacecraft; std::string _observer; std::string _frame; std::string _instrumentID; std::string _method; std::string _aberrationCorrection; std::string _fovTarget; std::vector _potentialTargets; glm::dvec3 ipoint, ivec; glm::dvec3 _previousHalf; glm::vec3 _c; double _r, _g, _b; // GPU stuff GLuint _vaoID[2] ; GLuint _vboID[2] ; GLuint _iboID[2]; GLenum _mode; unsigned int _isize[2]; unsigned int _vsize[2]; unsigned int _vtotal[2]; unsigned int _stride[2]; std::vector _varray1; std::vector _varray2; int* _iarray1[2]; void updateData(); void sendToGPU(); glm::dmat3 _stateMatrix; // time double _time = 0; double _oldTime = 0; // capturetime double _timeInterval; double _nextCaptureTime; }; } #endif