#ifndef RENDERABLEBODY_H #define RENDERABLEBODY_H // open space includes #include #include // ghoul includes #include "ghoul/opengl/programobject.h" #include "ghoul/opengl/texture.h" namespace openspace { /* class RenderableBody: public Renderable { public: // constructors & destructor RenderableBody(const pss &radius); ~RenderableBody(); void setProgramObject(ghoul::opengl::ProgramObject *programObject); void setTexture(ghoul::opengl::Texture *texture); virtual void render(const Camera *camera, const psc &thisPosition); virtual void update(); private: ghoul::opengl::ProgramObject *programObject_; ghoul::opengl::Texture *texture_; double rad_; gl4::Sphere *planet_; }; */ } // namespace openspace #endif