/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #define MAX_LAYERS 32 namespace { std::string _loggerCat = "ABufferFixed"; } namespace openspace { ABufferFixed::ABufferFixed(): _data(0), _anchorPointerTexture(0), _anchorPointerTextureInitializer(0), _atomicCounterBuffer(0), _fragmentBuffer(0), _fragmentTexture(0) {} ABufferFixed::~ABufferFixed() { if(_data != 0) delete _data; glDeleteTextures(1,&_anchorPointerTexture); glDeleteTextures(1,&_fragmentTexture); // glDeleteTextures(1,&_atomicCounterTexture); glDeleteBuffers(1,&_anchorPointerTextureInitializer); // glDeleteBuffers(1,&_atomicCounterBuffer); glDeleteBuffers(1,&_anchorPointerTextureInitializer); } bool ABufferFixed::initialize() { // ============================ // BUFFERS // ============================ glGenTextures(1, &_anchorPointerTexture); glBindTexture(GL_TEXTURE_2D, _anchorPointerTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, _width, _height, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); glGenBuffers(1, &_anchorPointerTextureInitializer); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, _anchorPointerTextureInitializer); glBufferData(GL_PIXEL_UNPACK_BUFFER, _totalPixels * sizeof(GLuint), NULL, GL_STATIC_DRAW); _data = (GLuint*)glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); memset(_data, 0x00, _totalPixels * sizeof(GLuint)); glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); // glGenBuffers(1, &_atomicCounterBuffer); // glBindBuffer(GL_TEXTURE_BUFFER, _atomicCounterBuffer); // glBufferData(GL_TEXTURE_BUFFER, _totalPixels*sizeof(GLuint), NULL, GL_DYNAMIC_COPY); // glGenTextures(1, &_atomicCounterTexture); // glBindTexture(GL_TEXTURE_2D, _atomicCounterTexture); // glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, _atomicCounterBuffer); // glBindTexture(GL_TEXTURE_BUFFER, 0); glGenBuffers(1, &_fragmentBuffer); glBindBuffer(GL_TEXTURE_BUFFER, _fragmentBuffer); glBufferData(GL_TEXTURE_BUFFER, MAX_LAYERS*_totalPixels*sizeof(GLfloat)*4, NULL, GL_DYNAMIC_COPY); glGenTextures(1, &_fragmentTexture); glBindTexture(GL_TEXTURE_BUFFER, _fragmentTexture); glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32UI, _fragmentBuffer); glBindTexture(GL_TEXTURE_BUFFER, 0); glBindImageTexture(1, _fragmentTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32UI); return initializeABuffer(); } void ABufferFixed::clear() { // Bind texture initializer glBindBuffer(GL_PIXEL_UNPACK_BUFFER, _anchorPointerTextureInitializer); // clear _anchorPointerTexture glBindTexture(GL_TEXTURE_2D, _anchorPointerTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, _width, _height, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); // // clear _atomicCounterTexture // glBindTexture(GL_TEXTURE_2D, _atomicCounterTexture); // glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, _width, _height, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); // reset GL_PIXEL_UNPACK_BUFFER glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } void ABufferFixed::preRender() { // Bind head-pointer image for read-write glBindImageTexture(0, _anchorPointerTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); glBindImageTexture(1, _fragmentTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI); // glBindImageTexture(2, _atomicCounterTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); } void ABufferFixed::postRender() { } std::string ABufferFixed::settings() { return R"()"; } } // openspace