/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2026 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __OPENSPACE_CORE___SCENEINITIALIZER___H__ #define __OPENSPACE_CORE___SCENEINITIALIZER___H__ #include #include #include #include namespace openspace { class SceneGraphNode; /** * This class is responsible for initializing nodes, in a multithreaded fashion if needed, * that are passed into it. The constructor takes the number of extra separate threads * that are used to initialize nodes. Passing `0` for the number of threads results in * nodes being initialized on the main thread instead. */ class SceneInitializer { public: explicit SceneInitializer(unsigned int nThreads = 0); void initializeNode(SceneGraphNode* node); std::vector takeInitializedNodes(); bool isInitializing() const; private: std::vector _initializedNodes; std::unordered_set _initializingNodes; const unsigned int _nThreads; ThreadPool _threadPool; mutable std::mutex _mutex; }; } // namespace openspace #endif // __OPENSPACE_CORE___SCENEINITIALIZER___H__