#ifndef INTERACTIONHANDLER_H #define INTERACTIONHANDLER_H // open space includes #include #include #include // std includes #include #include #include #include namespace openspace { class InteractionHandler { public: InteractionHandler(void); InteractionHandler(const InteractionHandler& src); InteractionHandler& operator=(const InteractionHandler& rhs); virtual ~InteractionHandler(); //static void init(); //static void deinit(); // static InteractionHandler& ref(); //static bool isInitialized(); void enable(); void disable(); const bool isEnabled() const; void connectDevices(); void addExternalControl(ExternalControl* controller); void setCamera(Camera *camera = nullptr); Camera * getCamera() const; const psc getOrigin() const; void lockControls(); void unlockControls(); void setFocusNode(SceneGraphNode *node); void orbit(const glm::quat &rotation); void rotate(const glm::quat &rotation); void distance(const PowerScaledScalar &distance); void lookAt(const glm::quat &rotation); void setRotation(const glm::quat &rotation); void update(const double dt); double getDt(); void keyboardCallback(int key, int action); void mouseButtonCallback(int key, int action); void mousePositionCallback(int x, int y); void mouseScrollWheelCallback(int pos); private: glm::vec3 mapToTrackball(glm::vec2 mousePos); glm::vec3 mapToCamera(glm::vec3 trackballPos); void trackballRotate(int x, int y); Camera* camera_; bool enabled_; SceneGraphNode *node_; double dt_; glm::vec3 _lastTrackballPos; bool _leftMouseButtonDown, _isMouseBeingPressedAndHeld; // used for calling when updating and deallocation std::vector controllers_; // for locking and unlocking std::mutex cameraGuard_; }; } // namespace openspace #endif