/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef SCENEGRAPH_H #define SCENEGRAPH_H // open space includes #include // std includes #include #include // ghoul includes #include #include namespace openspace { class SceneGraph { public: // constructors & destructor SceneGraph(); ~SceneGraph(); /** * Initalizes the SceneGraph by loading modules from the ${SCENEPATH} directory */ bool initialize(); /* * Clean up everything */ bool deinitialize(); /* * Load the scenegraph from the provided folder */ bool loadFromModulePath(const std::string& path); /* * Updates all SceneGraphNodes relative positions */ void update(); /* * Evaluates if the SceneGraphNodes are visible to the provided camera */ void evaluate(Camera *camera); /* * Render visible SceneGraphNodes using the provided camera */ void render(Camera *camera); /* * Prints the SceneGraph tree. For debugging purposes */ void printChildren() const; /* * Returns the root SceneGraphNode */ SceneGraphNode* root() const; private: void loadModulesFromModulePath(const std::string& modulePath); std::string _focus, _position; // actual scenegraph SceneGraphNode *_root; std::vector _nodes; std::map _allNodes; }; } // namespace openspace #endif