/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2019 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include namespace { constexpr const char* GlslRaycastPath = "${MODULE_TOYVOLUME}/shaders/raycast.glsl"; constexpr const char* GlslBoundsVsPath = "${MODULE_TOYVOLUME}/shaders/boundsvs.glsl"; constexpr const char* GlslBoundsFsPath = "${MODULE_TOYVOLUME}/shaders/boundsfs.glsl"; } // namespace namespace openspace { ToyVolumeRaycaster::ToyVolumeRaycaster(glm::vec4 color) : _boundingBox(glm::vec3(1.0)) , _color(std::move(color)) {} void ToyVolumeRaycaster::initialize() { _boundingBox.initialize(); } void ToyVolumeRaycaster::deinitialize() {} void ToyVolumeRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) { program.setUniform("modelViewTransform", glm::mat4(modelViewTransform(data))); program.setUniform("projectionTransform", data.camera.projectionMatrix()); // Cull back face glEnable(GL_CULL_FACE); glCullFace(GL_BACK); // Render bounding geometry _boundingBox.render(); } void ToyVolumeRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) { // Uniforms program.setUniform("modelViewTransform", glm::mat4(modelViewTransform(data))); program.setUniform("projectionTransform", data.camera.projectionMatrix()); // Cull front face glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); // Render bounding geometry _boundingBox.render(); // Restore defaults glCullFace(GL_BACK); } glm::dmat4 ToyVolumeRaycaster::modelViewTransform(const RenderData& data) { glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * glm::dmat4(data.modelTransform.rotation) * glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)) * glm::dmat4(_modelTransform); return data.camera.combinedViewMatrix() * modelTransform; } void ToyVolumeRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) { const std::string& colorUniformName = "color" + std::to_string(data.id); const std::string& timeUniformName = "time" + std::to_string(data.id); const std::string& stepSizeUniformName = "maxStepSize" + std::to_string(data.id); program.setUniform(colorUniformName, _color); program.setUniform(stepSizeUniformName, _stepSize); program.setUniform(timeUniformName, static_cast(std::fmod(_time, 3600.0))); } void ToyVolumeRaycaster::postRaycast(const RaycastData&, ghoul::opengl::ProgramObject&) {} bool ToyVolumeRaycaster::isCameraInside(const RenderData& data, glm::vec3& localPosition) { glm::vec4 modelPos = glm::inverse(modelViewTransform(data)) * glm::vec4(0.f, 0.f, 0.f, 1.f); localPosition = (glm::vec3(modelPos) + glm::vec3(0.5)); return (localPosition.x > 0 && localPosition.x < 1 && localPosition.y > 0 && localPosition.y < 1 && localPosition.z > 0 && localPosition.z < 1); } std::string ToyVolumeRaycaster::boundsVertexShaderPath() const { return absPath(GlslBoundsVsPath); } std::string ToyVolumeRaycaster::boundsFragmentShaderPath() const { return absPath(GlslBoundsFsPath); } std::string ToyVolumeRaycaster::raycasterPath() const { return absPath(GlslRaycastPath); } std::string ToyVolumeRaycaster::helperPath() const { return ""; // no helper file } void ToyVolumeRaycaster::setColor(glm::vec4 color) { _color = std::move(color); } void ToyVolumeRaycaster::setModelTransform(glm::mat4 transform) { _modelTransform = std::move(transform); } void ToyVolumeRaycaster::setTime(double time) { _time = time; } void ToyVolumeRaycaster::setStepSize(float stepSize) { _stepSize = stepSize; } } // namespace openspace