/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include namespace { const std::string _loggerCat = "RenderableModelProjection"; const std::string keySource = "Rotation.Source"; const std::string keyDestination = "Rotation.Destination"; const std::string keyBody = "Body"; const std::string keyGeometry = "Geometry"; const std::string keyTextureColor = "Textures.Color"; const std::string keyTextureProject = "Textures.Project"; const std::string keyTextureDefault = "Textures.Default"; } namespace openspace { RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _colorTexturePath("colorTexture", "Color Texture") , _rotation("rotation", "Rotation", glm::vec3(0.f), glm::vec3(0.f), glm::vec3(360.f)) , _programObject(nullptr) , _fboProgramObject(nullptr) , _baseTexture(nullptr) , _geometry(nullptr) , _performShading("performShading", "Perform Shading", true) { std::string name; bool success = dictionary.getValue(SceneGraphNode::KeyName, name); ghoul_assert(success, "Name was not passed to RenderableModelProjection"); ghoul::Dictionary geometryDictionary; success = dictionary.getValue(keyGeometry, geometryDictionary); if (success) { using modelgeometry::ModelGeometry; geometryDictionary.setValue(SceneGraphNode::KeyName, name); _geometry = std::unique_ptr( ModelGeometry::createFromDictionary(geometryDictionary) ); } std::string texturePath = ""; success = dictionary.getValue(keyTextureColor, texturePath); if (success) _colorTexturePath = absPath(texturePath); success = dictionary.getValue(keyTextureDefault, texturePath); if (success) _defaultProjImage = absPath(texturePath); addPropertySubOwner(_geometry.get()); addPropertySubOwner(_projectionComponent); addProperty(_colorTexturePath); _colorTexturePath.onChange(std::bind(&RenderableModelProjection::loadTextures, this)); dictionary.getValue(keySource, _source); dictionary.getValue(keyDestination, _destination); dictionary.getValue(keyBody, _target); bool completeSuccess = true; completeSuccess &= _projectionComponent.initializeProjectionSettings(dictionary); openspace::SpiceManager::ref().addFrame(_target, _source); double boundingRadius = _geometry->boundingRadius(); setBoundingSphere(PowerScaledScalar::CreatePSS(boundingRadius)); Renderable::addProperty(_performShading); Renderable::addProperty(_rotation); success = _projectionComponent.initializeParser(dictionary); ghoul_assert(success, ""); } bool RenderableModelProjection::isReady() const { bool ready = true; ready &= (_programObject != nullptr); ready &= (_baseTexture != nullptr); ready &= (_projectionComponent.isReady()); return ready; } bool RenderableModelProjection::initialize() { bool completeSuccess = true; RenderEngine& renderEngine = OsEng.renderEngine(); _programObject = renderEngine.buildRenderProgram("ModelShader", "${MODULE_NEWHORIZONS}/shaders/renderableModel_vs.glsl", "${MODULE_NEWHORIZONS}/shaders/renderableModel_fs.glsl"); _fboProgramObject = ghoul::opengl::ProgramObject::Build("ProjectionPass", "${MODULE_NEWHORIZONS}/shaders/renderableModelProjection_vs.glsl", "${MODULE_NEWHORIZONS}/shaders/renderableModelProjection_fs.glsl"); _fboProgramObject->setIgnoreUniformLocationError( ghoul::opengl::ProgramObject::IgnoreError::Yes ); completeSuccess &= loadTextures(); completeSuccess &= _projectionComponent.initialize(); completeSuccess &= _geometry->initialize(this); completeSuccess &= !_source.empty(); completeSuccess &= !_destination.empty(); return completeSuccess; } bool RenderableModelProjection::deinitialize() { if (_geometry) _geometry->deinitialize(); _geometry = nullptr; _baseTexture = nullptr; _projectionComponent.deinitialize(); OsEng.renderEngine().removeRenderProgram(_programObject); _programObject = nullptr; return true; } ghoul::opengl::Texture& RenderableModelProjection::baseTexture() const { return _projectionComponent.projectionTexture(); } void RenderableModelProjection::render(const RenderData& data) { if (_projectionComponent.needsClearProjection()) _projectionComponent.clearAllProjections(); _camScaling = data.camera.scaling(); _up = data.camera.lookUpVectorCameraSpace(); if (_capture && _projectionComponent.doesPerformProjection()) project(); _programObject->activate(); attitudeParameters(_time); _imageTimes.clear(); // Calculate variables to be used as uniform variables in shader glm::dvec3 bodyPosition = data.modelTransform.translation; // Model transform and view transform needs to be in double precision glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation glm::dmat4(data.modelTransform.rotation) * // Rotation glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); // Scale glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; glm::vec3 directionToSun = glm::normalize(_sunPosition.vec3() - glm::vec3(bodyPosition)); glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun; _programObject->setUniform("_performShading", _performShading); _programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace); _programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform)); _programObject->setUniform("projectionTransform", data.camera.projectionMatrix()); _programObject->setUniform("_projectionFading", _projectionComponent.projectionFading()); _geometry->setUniforms(*_programObject); ghoul::opengl::TextureUnit unit[2]; unit[0].activate(); _baseTexture->bind(); _programObject->setUniform("baseTexture", unit[0]); unit[1].activate(); _projectionComponent.projectionTexture().bind(); _programObject->setUniform("projectionTexture", unit[1]); _geometry->render(); _programObject->deactivate(); } void RenderableModelProjection::update(const UpdateData& data) { if (_programObject->isDirty()) { _programObject->rebuildFromFile(); } if (_fboProgramObject->isDirty()) { _fboProgramObject->rebuildFromFile(); } _projectionComponent.update(); _time = data.time; if (openspace::ImageSequencer::ref().isReady()) { openspace::ImageSequencer::ref().updateSequencer(_time); if (_projectionComponent.doesPerformProjection()) { _capture = openspace::ImageSequencer::ref().getImagePaths( _imageTimes, _projectionComponent.projecteeId(), _projectionComponent.instrumentId() ); } } // set spice-orientation in accordance to timestamp if (!_source.empty()) { _stateMatrix = SpiceManager::ref().positionTransformMatrix( _source, _destination, _time ); } double lt; glm::dvec3 p = openspace::SpiceManager::ref().targetPosition( "SUN", _target, "GALACTIC", {}, _time, lt ); _sunPosition = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z); } void RenderableModelProjection::imageProjectGPU( std::shared_ptr projectionTexture) { _projectionComponent.imageProjectBegin(); _fboProgramObject->activate(); ghoul::opengl::TextureUnit unitFbo; unitFbo.activate(); projectionTexture->bind(); _fboProgramObject->setUniform("projectionTexture", unitFbo); _fboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix); _fboProgramObject->setUniform("ModelTransform", _transform); _fboProgramObject->setUniform("_scaling", _camScaling); _fboProgramObject->setUniform("boresight", _boresight); _geometry->setUniforms(*_fboProgramObject); _geometry->render(); _fboProgramObject->deactivate(); _projectionComponent.imageProjectEnd(); } void RenderableModelProjection::attitudeParameters(double time) { try { _stateMatrix = SpiceManager::ref().positionTransformMatrix(_source, _destination, time); _instrumentMatrix = SpiceManager::ref().positionTransformMatrix(_projectionComponent.instrumentId(), _destination, time); } catch (const SpiceManager::SpiceException& e) { return; } _transform = glm::mat4(1); glm::mat4 rotPropX = glm::rotate( _transform, glm::radians(static_cast(_rotation.value().x)), glm::vec3(1, 0, 0) ); glm::mat4 rotPropY = glm::rotate( _transform, glm::radians(static_cast(_rotation.value().y)), glm::vec3(0, 1, 0) ); glm::mat4 rotPropZ = glm::rotate( _transform, glm::radians(static_cast(_rotation.value().z)), glm::vec3(0, 0, 1) ); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { _transform[i][j] = static_cast(_stateMatrix[i][j]); } } _transform = _transform * rotPropX * rotPropY * rotPropZ; glm::dvec3 boresight; try { SpiceManager::FieldOfViewResult res = SpiceManager::ref().fieldOfView(_projectionComponent.instrumentId()); boresight = std::move(res.boresightVector); } catch (const SpiceManager::SpiceException& e) { return; } double lightTime; glm::dvec3 p = SpiceManager::ref().targetPosition( _projectionComponent.projectorId(), _projectionComponent.projecteeId(), _destination, _projectionComponent.aberration(), time, lightTime); psc position = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z); position[3] += (3 + _camScaling[1]) + 1; glm::vec3 cpos = position.vec3(); _projectorMatrix = _projectionComponent.computeProjectorMatrix( cpos, boresight, _up, _instrumentMatrix, _projectionComponent.fieldOfViewY(), _projectionComponent.aspectRatio(), _projectionComponent.nearPlane(), _projectionComponent.farPlane(), _boresight ); } void RenderableModelProjection::project() { for (auto img : _imageTimes) { attitudeParameters(img.timeRange.start); auto projTexture = _projectionComponent.loadProjectionTexture(img.path, img.isPlaceholder); imageProjectGPU(projTexture); } _capture = false; } bool RenderableModelProjection::loadTextures() { _baseTexture = nullptr; if (_colorTexturePath.value() != "") { _baseTexture = std::move( ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath)) ); if (_baseTexture) { LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'"); _baseTexture->uploadTexture(); _baseTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); } } return _baseTexture != nullptr; } } // namespace openspace