/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __RENDERABLEWAVEFRONTOBJECT_H__ #define __RENDERABLEWAVEFRONTOBJECT_H__ // open space includes #include #include #include // ghoul includes #include #include namespace openspace { namespace planetgeometry { class PlanetGeometry; // for now - this HAS to change!!! REMMBER MICHAL } class RenderableWavefrontObject : public Renderable { public: RenderableWavefrontObject(const ghoul::Dictionary& dictionary); ~RenderableWavefrontObject(); bool initialize() override; bool deinitialize() override; void render(const RenderData& data) override; void update(const UpdateData& data) override; typedef struct { GLfloat location[3]; GLfloat tex[2]; GLfloat normal[3]; /* GLfloat color[4]; GLfloat attribute[3]; GLfloat float_attribute;*/ //GLubyte padding[4]; // Pads the struct out to 64 bytes for performance increase } Vertex; protected: void loadTexture(); void loadObj(const char *filename); private: properties::StringProperty _colorTexturePath; ghoul::opengl::ProgramObject* _programObject; // remember to add shaders! ghoul::opengl::Texture* _texture; GLuint _vaoID = 6; GLuint _vBufferID = 7; GLuint _iBufferID = 8; GLenum _mode; unsigned int _isize; unsigned int _vsize; Vertex *_varray; int *_iarray; glm::dmat3 _stateMatrix; // might need this std::string _target; }; } // namespace openspace #endif // __RENDERABLEWAVEFRONTOBJECT_H__