/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #define _USE_MATH_DEFINES #include #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr const char _loggerCat[] = "RenderablePrism"; constexpr const std::array UniformNames = { "modelViewProjectionTransform", "vs_color" }; constexpr openspace::properties::Property::PropertyInfo SegmentsInfo = { "Segments", "Segments", "The number of segments the shape of the prism should have." }; static const openspace::properties::Property::PropertyInfo RadiusInfo = { "Radius", "Radius", "The radius of the prism's shape in meters." }; constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = { "LineWidth", "Line Width", "This value specifies the line width." }; constexpr openspace::properties::Property::PropertyInfo LineColorInfo = { "Color", "Color", "This value determines the RGB color for the line." }; constexpr openspace::properties::Property::PropertyInfo LengthInfo = { "Length", "Length", "The length of the prism in meters." }; // Generate a vertices around the unit circle on the XY-plane void getUnitCircleVertices(std::vector& vertices, int sectorCount) { float sectorStep = 2 * M_PI / sectorCount; float sectorAngle; // in radians for (int i = 0; i < sectorCount; ++i) { sectorAngle = i * sectorStep; vertices.push_back(cos(sectorAngle)); // x vertices.push_back(sin(sectorAngle)); // y } } struct [[codegen::Dictionary(RenderablePrism)]] Parameters { // [[codegen::verbatim(SegmentsInfo.description)]] int segments; // [[codegen::verbatim(RadiusInfo.description)]] std::optional radius; // [[codegen::verbatim(LineWidthInfo.description)]] std::optional lineWidth; // [[codegen::verbatim(LineColorInfo.description)]] std::optional color [[codegen::color()]]; // [[codegen::verbatim(LengthInfo.description)]] std::optional length; }; #include "renderableprism_codegen.cpp" } // namespace namespace openspace { documentation::Documentation RenderablePrism::Documentation() { documentation::Documentation doc = codegen::doc(); doc.id = "base_renderable_prism"; return doc; } RenderablePrism::RenderablePrism(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _nShapeSegments(SegmentsInfo, 6, 3, 32) , _radius(RadiusInfo, 10.f, 0.f, 3.0e12f) , _lineWidth(LineWidthInfo, 1.f, 1.f, 20.f) , _lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f)) , _length(LengthInfo, 20.f, 1.f, 3.0e12f) { const Parameters p = codegen::bake(dictionary); _radius.setViewOption(properties::Property::ViewOptions::Logarithmic); _lineColor.setViewOption(properties::Property::ViewOptions::Color); _length.setViewOption(properties::Property::ViewOptions::Logarithmic); _nShapeSegments.onChange([&]() { _prismIsDirty = true; }); _radius.onChange([&]() { _prismIsDirty = true; }); _length.onChange([&]() { _prismIsDirty = true; }); _nShapeSegments = p.segments; _radius = p.radius.value_or(_radius); _lineWidth = p.lineWidth.value_or(_lineWidth); _lineColor = p.color.value_or(_lineColor); _length = p.length.value_or(_length); addProperty(_nShapeSegments); addProperty(_radius); addProperty(_lineWidth); addProperty(_lineColor); addProperty(_length); addProperty(_opacity); } bool RenderablePrism::isReady() const { return _shader != nullptr; } void RenderablePrism::initialize() { updateVertexData(); } void RenderablePrism::initializeGL() { initializeShader(); ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames); glGenVertexArrays(1, &_vaoId); glGenBuffers(1, &_vboId); glGenBuffers(1, &_iboId); glBindVertexArray(_vaoId); updateBufferData(); glEnableVertexAttribArray(_locVertex); glVertexAttribPointer(_locVertex, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr); glBindVertexArray(0); } void RenderablePrism::deinitializeGL() { global::renderEngine->removeRenderProgram(_shader.get()); _shader = nullptr; glDeleteVertexArrays(1, &_vaoId); _vaoId = 0; glDeleteBuffers(1, &_vboId); _vboId = 0; glDeleteBuffers(1, &_iboId); _iboId = 0; } void RenderablePrism::updateVertexData() { _vertexArray.clear(); _indexArray.clear(); // Get unit circle vertices on the XY-plane std::vector unitVertices; unitVertices.reserve(2 * _nShapeSegments); getUnitCircleVertices(unitVertices, _nShapeSegments); // Put base and top shape vertices into array for (int i = 0; i < 2; ++i) { float h = i * _length; // z value, 0 to _length for (int j = 0, k = 0; j < _nShapeSegments && k < unitVertices.size(); ++j) { float ux = unitVertices[k++]; float uy = unitVertices[k++]; _vertexArray.push_back(ux * _radius); // x _vertexArray.push_back(uy * _radius); // y _vertexArray.push_back(h); // z } } // Indices for Base shape for (uint8_t i = 0; i < _nShapeSegments; ++i) { _indexArray.push_back(i); } // Reset _indexArray.push_back(255); // Indices for Top shape for (uint8_t i = _nShapeSegments; i < 2 * _nShapeSegments; ++i) { _indexArray.push_back(i); } // Indices for connecting lines for (uint8_t i = 0; i < _nShapeSegments; ++i) { // Reset _indexArray.push_back(255); _indexArray.push_back(i); _indexArray.push_back(i + _nShapeSegments); } } void RenderablePrism::updateBufferData() { glBindBuffer(GL_ARRAY_BUFFER, _vboId); glBufferData( GL_ARRAY_BUFFER, _vertexArray.size() * sizeof(float), _vertexArray.data(), GL_STREAM_DRAW ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iboId); glBufferData( GL_ELEMENT_ARRAY_BUFFER, _indexArray.size() * sizeof(uint8_t), _indexArray.data(), GL_STREAM_DRAW ); } void RenderablePrism::render(const RenderData& data, RendererTasks&) { _shader->activate(); // Model transform and view transform needs to be in double precision glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * glm::dmat4(data.modelTransform.rotation) * glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); glm::mat4 modelViewProjectionTransform = data.camera.projectionMatrix() * glm::mat4(data.camera.combinedViewMatrix() * modelTransform); // Uniforms _shader->setUniform(_uniformCache.modelViewProjection, modelViewProjectionTransform); _shader->setUniform(_uniformCache.color, glm::vec4(_lineColor.value(), _opacity)); // Render glEnable(GL_PRIMITIVE_RESTART); glPrimitiveRestartIndex(255); glLineWidth(_lineWidth); glBindVertexArray(_vaoId); glDrawElements(GL_LINE_LOOP, static_cast(_indexArray.size()), GL_UNSIGNED_BYTE, nullptr); glBindVertexArray(0); global::renderEngine->openglStateCache().resetLineState(); glDisable(GL_PRIMITIVE_RESTART); _shader->deactivate(); } void RenderablePrism::update(const UpdateData&) { if (_shader->isDirty()) { _shader->rebuildFromFile(); updateUniformLocations(); } if (_prismIsDirty) { updateVertexData(); updateBufferData(); _prismIsDirty = false; } } void RenderablePrism::initializeShader() { _shader = global::renderEngine->buildRenderProgram( "PrismProgram", absPath("${MODULE_BASE}/shaders/prism_vs.glsl"), absPath("${MODULE_BASE}/shaders/prism_fs.glsl") ); updateUniformLocations(); } void RenderablePrism::updateUniformLocations() { ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames); } } // namespace openspace