/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include namespace { const std::string _loggerCat = "PatchCoverageProvider"; } namespace openspace { PatchCoverageProvider::PatchCoverageProvider( std::shared_ptr tileProvider, Geodetic2 sizeLevel0, Geodetic2 offsetLevel0, int depth) : _tileProvider(tileProvider) , _sizeLevel0(sizeLevel0) , _offsetLevel0(offsetLevel0) , _depth(depth) { // Set e texture to test std::string fileName = "textures/earth_bluemarble.jpg"; //std::string fileName = "../../../build/tiles/tile5_8_12.png"; //std::string fileName = "tile5_8_12.png"; _tempTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(fileName))); if (_tempTexture) { LDEBUG("Loaded texture from '" << "textures/earth_bluemarble.jpg" << "'"); _tempTexture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear // TODO: AnisotropicMipMap crashes on ATI cards ---abock //_testTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); _tempTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); } } PatchCoverageProvider::~PatchCoverageProvider(){ } GeodeticTileIndex PatchCoverageProvider::getTileIndex(const GeodeticPatch& patch) { // Calculate the level of the index depanding on the size of the incoming patch. // The level is as big as possible (as far down as possible) but it can't be // too big since at maximum four tiles should be used to cover a patch int level = log2(static_cast(glm::max( _sizeLevel0.lat / (patch.size().lat), _sizeLevel0.lon / (patch.size().lon)))); // If the depth is not big enough, the level must be clamped. level = glm::min(level, _depth); // Calculate the index in x y where the tile should be positioned Geodetic2 tileSize = _sizeLevel0 / pow(2, level); Geodetic2 nw = patch.northWestCorner(); glm::ivec2 tileIndexXY = (nw.toLonLatVec2() - _offsetLevel0.toLonLatVec2()) / tileSize.toLonLatVec2(); // Flip y since indices increase from top to bottom tileIndexXY.y = pow(2, level) - 1 - tileIndexXY.y; // Create the tileindex GeodeticTileIndex tileIndex = { tileIndexXY.x, tileIndexXY.y, level }; return tileIndex; } glm::mat3 PatchCoverageProvider::getUvTransformationPatchToTile( GeodeticPatch patch, const GeodeticTileIndex& tileIndex) { GeodeticPatch tile(tileIndex); return getUvTransformationPatchToTile(patch, tile); } glm::mat3 PatchCoverageProvider::getUvTransformationPatchToTile( GeodeticPatch patch, GeodeticPatch tile) { Vec2 posDiff = patch.southWestCorner().toLonLatVec2() - tile.southWestCorner().toLonLatVec2(); glm::mat3 invTileScale = glm::mat3( { 1 / (tile.size().lon), 0, 0, 0, 1 / (tile.size().lat), 0, 0, 0, 1 }); glm::mat3 globalTranslation = glm::mat3( { 1, 0, 0, 0, 1, 0, posDiff.x, posDiff.y, 1 }); glm::mat3 patchScale = glm::mat3( { (patch.halfSize().lon * 2), 0, 0, 0, (patch.halfSize().lat * 2), 0, 0, 0, 1 }); return invTileScale * globalTranslation * patchScale; } PatchCoverage PatchCoverageProvider::getCoverage(GeodeticPatch patch) { static const int numTilesInCoverageX = 2; static const int numTilesInCoverageY = 2; PatchCoverage patchCoverageToReturn; for (int y = 0; y < numTilesInCoverageY; y++) { for (int x = 0; x < numTilesInCoverageX; x++) { int linearIdx = x + y * numTilesInCoverageX; GeodeticTileIndex tileIndex = getTileIndex(patch); // Offset tileIndex tileIndex.x += x; tileIndex.y += y; int numLevelsToLoop = tileIndex.level; // Start at the highest level and go down if the texture don't exist for (int j = numLevelsToLoop; j >= 0; j--) { // Try if the texture exists std::shared_ptr tile = _tileProvider->getTile(tileIndex); if (tile == nullptr) { // If it doesn't exist, go down a level tileIndex.x /= 2; tileIndex.y /= 2; tileIndex.level -= 1; } else { // A texture was found, put it in the data structure to return patchCoverageToReturn.textureTransformPairs[linearIdx].first = tile; patchCoverageToReturn.textureTransformPairs[linearIdx].second = getUvTransformationPatchToTile(patch, tileIndex); } } // If the texture still doesn't exist put a temporary texture if (patchCoverageToReturn.textureTransformPairs[linearIdx].first == nullptr) { patchCoverageToReturn.textureTransformPairs[linearIdx].first = _tempTexture; patchCoverageToReturn.textureTransformPairs[linearIdx].second = glm::mat3(1); } } } return patchCoverageToReturn; } } // namespace openspace