/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __INTERACTIONHANDLER_H__ #define __INTERACTIONHANDLER_H__ #include #include #include #include #include #include #include #include #include namespace openspace { class Camera; class SceneGraphNode; namespace interaction { //#define USE_OLD_INTERACTIONHANDLER #ifdef USE_OLD_INTERACTIONHANDLER class InteractionHandler : public properties::PropertyOwner { public: InteractionHandler(); ~InteractionHandler(); // Mutators void setKeyboardController(KeyboardController* controller); void setMouseController(MouseController* controller); void setFocusNode(SceneGraphNode* node); void setCamera(Camera* camera); void setInteractionSensitivity(float sensitivity); void resetKeyBindings(); void setInvertRoll(bool invert); void setInvertRotation(bool invert); void addController(Controller* controller); void addKeyframe(const network::datamessagestructures::PositionKeyframe &kf); void clearKeyframes(); void bindKey(Key key, KeyModifier modifier, std::string lua); void lockControls(); void unlockControls(); void update(double deltaTime); // Accessors const SceneGraphNode* const focusNode() const; const Camera* const camera() const; double deltaTime() const; float interactionSensitivity() const; bool invertRoll() const; bool invertRotation() const; /** * Returns the Lua library that contains all Lua functions available to affect the * interaction. The functions contained are * - openspace::luascriptfunctions::setOrigin * \return The Lua library that contains all Lua functions available to affect the * interaction */ static scripting::ScriptEngine::LuaLibrary luaLibrary(); // Callback functions void keyboardCallback(Key key, KeyModifier modifier, KeyAction action); void mouseButtonCallback(MouseButton button, MouseAction action); void mousePositionCallback(double x, double y); void mouseScrollWheelCallback(double pos); // Interaction functions void orbitDelta(const glm::quat& rotation); void orbit(const float &dx, const float &dy, const float &dz, const float &dist); void rotateDelta(const glm::quat& rotation); void distanceDelta(const PowerScaledScalar& distance, size_t iterations = 0); void lookAt(const glm::quat& rotation); void setRotation(const glm::quat& rotation); private: // Remove copy and move constructors InteractionHandler(const InteractionHandler&) = delete; InteractionHandler& operator=(const InteractionHandler&) = delete; InteractionHandler(InteractionHandler&&) = delete; InteractionHandler& operator=(InteractionHandler&&) = delete; // Settings float _controllerSensitivity; bool _invertRoll; bool _invertRotation; // Pointers to entities to affect Camera* _camera; SceneGraphNode* _focusNode; // Cached data double _deltaTime; std::mutex _mutex; //bool _validKeyLua; std::multimap _keyLua; KeyboardController* _keyboardController; MouseController* _mouseController; std::vector _controllers; properties::StringProperty _origin; properties::StringProperty _coordinateSystem; //remote controller std::vector _keyframes; double _currentKeyframeTime; std::mutex _keyframeMutex; }; #else // USE_OLD_INTERACTIONHANDLER class InputState { public: InputState(); ~InputState(); // Callback functions void keyboardCallback(Key key, KeyModifier modifier, KeyAction action); void mouseButtonCallback(MouseButton button, MouseAction action); void mousePositionCallback(double mouseX, double mouseY); void mouseScrollWheelCallback(double mouseScrollDelta); // Mutators void addKeyframe(const network::datamessagestructures::PositionKeyframe &kf); void clearKeyframes(); // Accessors const std::list >& getPressedKeys(); const std::list& getPressedMouseButtons(); glm::dvec2 getMousePosition(); double getMouseScrollDelta(); std::vector& getKeyFrames(); bool isKeyPressed(std::pair keyModPair); bool isMouseButtonPressed(MouseButton mouseButton); private: // Input from keyboard and mouse std::list > _keysDown; std::list _mouseButtonsDown; glm::dvec2 _mousePosition; double _mouseScrollDelta; // Remote input via keyframes std::vector _keyframes; std::mutex _keyframeMutex; }; class InteractionMode { public: InteractionMode(std::shared_ptr inputState); ~InteractionMode(); // Mutators void setFocusNode(SceneGraphNode* focusNode); void setCamera(Camera* camera); // Accessors SceneGraphNode* focusNode(); Camera* camera(); virtual void update(double deltaTime) = 0; protected: /** Inner class that acts as a smoothing filter to a variable. The filter has a step response on a form that resembles the function y = 1-e^(-t/scale). The variable will be updates as soon as it is set to a value (calling the set() function). */ template class delayedVariable { public: delayedVariable(ScaleType scale) { _scale = scale; } void set(T value) { _targetValue = value; _currentValue = _currentValue + (_targetValue - _currentValue) * _scale; } T get() { return _currentValue; } private: ScaleType _scale; T _targetValue; T _currentValue; }; struct MouseState { MouseState(double scale) : velocity(scale) , previousPosition(0.0, 0.0) {} glm::dvec2 previousPosition; delayedVariable velocity; }; std::shared_ptr _inputState; SceneGraphNode* _focusNode; Camera* _camera; }; class KeyframeInteractionMode : public InteractionMode { public: KeyframeInteractionMode(std::shared_ptr inputState); ~KeyframeInteractionMode(); virtual void update(double deltaTime); private: double _currentKeyframeTime; }; class OrbitalInteractionMode : public InteractionMode { public: OrbitalInteractionMode( std::shared_ptr inputState, double sensitivity, double velocityScaleFactor); ~OrbitalInteractionMode(); virtual void update(double deltaTime); private: void updateMouseStatesFromInput(double deltaTime); void updateCameraStateFromMouseStates(); double _sensitivity; MouseState _globalRotationMouseState; MouseState _localRotationMouseState; MouseState _truckMovementMouseState; MouseState _rollMouseState; glm::dquat _localCameraRotation; glm::dquat _globalCameraRotation; }; class InteractionHandler : public properties::PropertyOwner { public: InteractionHandler(); ~InteractionHandler(); // Mutators void setFocusNode(SceneGraphNode* node); void setCamera(Camera* camera); void resetKeyBindings(); void addKeyframe(const network::datamessagestructures::PositionKeyframe &kf); void clearKeyframes(); void bindKey(Key key, KeyModifier modifier, std::string lua); void lockControls(); void unlockControls(); void update(double deltaTime); // Accessors const SceneGraphNode* const focusNode() const; const Camera* const camera() const; /** * Returns the Lua library that contains all Lua functions available to affect the * interaction. The functions contained are * - openspace::luascriptfunctions::setOrigin * \return The Lua library that contains all Lua functions available to affect the * interaction */ static scripting::ScriptEngine::LuaLibrary luaLibrary(); // Callback functions void keyboardCallback(Key key, KeyModifier modifier, KeyAction action); void mouseButtonCallback(MouseButton button, MouseAction action); void mousePositionCallback(double x, double y); void mouseScrollWheelCallback(double pos); private: std::multimap _keyLua; std::shared_ptr _interactor; std::shared_ptr _inputState; // Properties properties::StringProperty _origin; properties::StringProperty _coordinateSystem; }; #endif // USE_OLD_INTERACTIONHANDLER } // namespace interaction } // namespace openspace #endif // __INTERACTIONHANDLER_H__