/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __SCRIPTENGINE_H__ #define __SCRIPTENGINE_H__ #include #include /** * \defgroup LuaScripts Lua Scripts */ namespace openspace { namespace scripting { class ScriptEngine { public: struct LuaLibrary { struct Function { std::string name; lua_CFunction function; std::string argumentText; std::string helpText; }; std::string name; std::vector functions; bool operator<(const LuaLibrary& rhs) const; }; ScriptEngine(); bool initialize(); void deinitialize(); void initializeLuaState(lua_State* state); void addLibrary(LuaLibrary library); bool hasLibrary(const std::string& name); bool runScript(const std::string& script); bool runScriptFile(const std::string& filename); bool writeDocumentation(const std::string& filename, const std::string& type) const; private: bool registerLuaLibrary(lua_State* state, const LuaLibrary& library); void addLibraryFunctions(lua_State* state, const LuaLibrary& library, bool replace); bool isLibraryNameAllowed(const std::string& name); void addBaseLibrary(); void remapPrintFunction(); lua_State* _state; std::set _registeredLibraries; }; } // namespace scripting } // namespace openspace #endif // __SCRIPTENGINE_H__