/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2021 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { constexpr const char* _loggerCat = "PointsCloud"; constexpr const std::array UniformNames = { "modelViewTransform", "MVPTransform", "color", "opacity", "size", }; constexpr openspace::properties::Property::PropertyInfo ColorInfo = { "Color", "Color", "The color of the points." }; constexpr openspace::properties::Property::PropertyInfo SizeInfo = { "Size", "Size", "The size of the points." }; constexpr openspace::properties::Property::PropertyInfo ToggleVisibilityInfo = { "ToggleVisibility", "Toggle Visibility", "Enables/Disables the drawing of points." }; constexpr openspace::properties::Property::PropertyInfo DataInfo = { "Data", "Data", "Data to use for the positions of the points, given in Parsec." }; constexpr openspace::properties::Property::PropertyInfo DataStorageKeyInfo = { "DataStorageKey", "Data Storage Key", "Key used to access a dataset in the module's centralized storage. Used for " "big datasets with lots of points." }; struct [[codegen::Dictionary(RenderablePointsCloud)]] Parameters { // [[codegen::verbatim(ColorInfo.description)]] std::optional color; // [[codegen::verbatim(SizeInfo.description)]] std::optional size; // [[codegen::verbatim(ToggleVisibilityInfo.description)]] std::optional toggleVisiblity; // [[codegen::verbatim(DataInfo.description)]] std::optional> data; // [[codegen::verbatim(DataStorageKeyInfo.description)]] std::optional dataStorageKey; }; #include "renderablepointscloud_codegen.cpp" } // namespace namespace openspace { documentation::Documentation RenderablePointsCloud::Documentation() { return codegen::doc("softwareintegration_renderable_pointscloud"); } RenderablePointsCloud::RenderablePointsCloud(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _color(ColorInfo, glm::vec3(0.5f), glm::vec3(0.f), glm::vec3(1.f)) , _size(SizeInfo, 1.f, 0.f, 150.f) , _isVisible(ToggleVisibilityInfo, true) { const Parameters p = codegen::bake(dictionary); _color = p.color.value_or(_color); _color.setViewOption(properties::Property::ViewOptions::Color); addProperty(_color); // If the data is passed explicitly, use that one. If not, check if a key to data // stored in the module's centralized memory was included if (p.data.has_value()) { ghoul::Dictionary d = dictionary.value(DataInfo.identifier); _pointData.reserve(d.size()); for (int i = 0; i < static_cast(d.size()); ++i) { const std::string key = std::to_string(i + 1); _pointData.push_back(d.value(key)); } _nValuesPerPoint = 3; _nPoints = static_cast(_pointData.size()); } else if (p.dataStorageKey.has_value()) { _nValuesPerPoint = 3; _dataStorageKey = p.dataStorageKey.value(); } _size = p.size.value_or(_size); addProperty(_size); _isVisible = p.toggleVisiblity.value_or(_isVisible); addProperty(_isVisible); addProperty(_opacity); } bool RenderablePointsCloud::isReady() const { return _shaderProgram && (!_fullData.empty()); } void RenderablePointsCloud::initialize() { loadData(); } void RenderablePointsCloud::initializeGL() { _shaderProgram = global::renderEngine->buildRenderProgram( "PointsCloud", absPath("${MODULE_SOFTWAREINTEGRATION}/shaders/point_vs.glsl"), absPath("${MODULE_SOFTWAREINTEGRATION}/shaders/point_fs.glsl") ); ghoul::opengl::updateUniformLocations(*_shaderProgram, _uniformCache, UniformNames); } void RenderablePointsCloud::deinitializeGL() { glDeleteVertexArrays(1, &_vertexArrayObjectID); _vertexArrayObjectID = 0; glDeleteBuffers(1, &_vertexBufferObjectID); _vertexBufferObjectID = 0; if (_shaderProgram) { global::renderEngine->removeRenderProgram(_shaderProgram.get()); _shaderProgram = nullptr; } } void RenderablePointsCloud::render(const RenderData& data, RendererTasks&) { if (_fullData.empty()) { return; } if (!_isVisible) { return; } _shaderProgram->activate(); glm::dmat4 modelTransform = glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation glm::dmat4(data.modelTransform.rotation) * // Spice rotation glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)); glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform; _shaderProgram->setUniform(_uniformCache.modelViewTransform, modelViewTransform); _shaderProgram->setUniform( _uniformCache.modelViewProjectionTransform, glm::dmat4(data.camera.projectionMatrix()) * modelViewTransform ); _shaderProgram->setUniform(_uniformCache.color, _color); _shaderProgram->setUniform(_uniformCache.opacity, _opacity); _shaderProgram->setUniform(_uniformCache.size, _size); // Changes GL state: glEnablei(GL_BLEND, 0); glDepthMask(false); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_PROGRAM_POINT_SIZE); // Enable gl_PointSize in vertex glBindVertexArray(_vertexArrayObjectID); const GLsizei nPoints = static_cast(_fullData.size() / _nValuesPerPoint); glDrawArrays(GL_POINTS, 0, nPoints); glBindVertexArray(0); _shaderProgram->deactivate(); // Restores GL State global::renderEngine->openglStateCache().resetBlendState(); global::renderEngine->openglStateCache().resetDepthState(); } void RenderablePointsCloud::update(const UpdateData&) { if (_shaderProgram->isDirty()) { _shaderProgram->rebuildFromFile(); ghoul::opengl::updateUniformLocations(*_shaderProgram, _uniformCache, UniformNames); } if (!_isDirty) { return; } LDEBUG("Regenerating data"); // @TODO (emmbr26 2021-02-11) This 'createDataSlice'step doesn't really seem // necessary, but could rather be combined with the loadData() step? createDataSlice(); int size = static_cast(_slicedData.size()); if (_vertexArrayObjectID == 0) { glGenVertexArrays(1, &_vertexArrayObjectID); LDEBUG(fmt::format("Generating Vertex Array id '{}'", _vertexArrayObjectID)); } if (_vertexBufferObjectID == 0) { glGenBuffers(1, &_vertexBufferObjectID); LDEBUG(fmt::format("Generating Vertex Buffer Object id '{}'", _vertexBufferObjectID)); } glBindVertexArray(_vertexArrayObjectID); glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferObjectID); glBufferData( GL_ARRAY_BUFFER, size * sizeof(float), _slicedData.data(), GL_STATIC_DRAW ); GLint positionAttribute = _shaderProgram->attributeLocation("in_position"); glEnableVertexAttribArray(positionAttribute); glVertexAttribPointer( positionAttribute, 4, GL_FLOAT, GL_FALSE, 0, nullptr ); glBindVertexArray(0); _isDirty = false; } void RenderablePointsCloud::createDataSlice() { _slicedData.clear(); _slicedData.reserve(4 * (_fullData.size() / _nValuesPerPoint)); auto addPosition = [&](const glm::vec4& pos) { for (int j = 0; j < 4; ++j) { _slicedData.push_back(pos[j]); } }; for (size_t i = 0; i < _fullData.size(); i += _nValuesPerPoint) { glm::dvec4 transformedPos = glm::dvec4( _fullData[i + 0], _fullData[i + 1], _fullData[i + 2], 1.0 ); // W-normalization transformedPos /= transformedPos.w; transformedPos *= openspace::distanceconstants::Parsec; addPosition(transformedPos); } } void RenderablePointsCloud::loadData() { if (_pointData.empty() && !_dataStorageKey.has_value()) { LWARNING("No point data found"); return; } // @TODO: potentially combine point data with additional data about the points, // such as luminosity if (!_pointData.empty()) { int dataSize = static_cast(_pointData.size()); std::vector values; values.reserve(_nValuesPerPoint * _nPoints); for (int i = 0; i < dataSize; i++) { for (int j = 0; j < _nValuesPerPoint; j++) { values.push_back(_pointData[i][j]); } } _fullData.insert(_fullData.end(), values.begin(), values.end()); } else { // Fetch data from module's centralized storage auto module = global::moduleEngine->module(); _fullData = module->fetchData(_dataStorageKey.value()); _nPoints = _fullData.size(); } _isDirty = true; } } // namespace openspace