/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef BLENDING_HGLSL #define BLENDING_HGLSL vec4 blendOver(vec4 oldColor, vec4 newColor) { vec4 toReturn; toReturn.rgb = (newColor.rgb * newColor.a + oldColor.rgb * oldColor.a * (1 - newColor.a)) / (newColor.a + oldColor.a * (1 - newColor.a)); toReturn.a = newColor.a + oldColor.a * (1 - newColor.a); return toReturn; } vec4 blendMultiply(vec4 oldColor, vec4 newColor) { return oldColor * newColor; } vec4 blendAdd(vec4 oldColor, vec4 newColor) { return oldColor + newColor; } vec4 blendSubtract(vec4 oldColor, vec4 newColor) { return oldColor - newColor; } #endif