/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2019 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace openspace::globebrowsing::luascriptfunctions { /** * Adds a layer to the specified globe. */ int addLayer(lua_State* L) { ghoul::lua::checkArgumentsAndThrow(L, 3, "lua::addLayer"); // String arguments const std::string& globeName = ghoul::lua::value(L, 1); const std::string& layerGroupName = ghoul::lua::value(L, 2); // Get the node and make sure it exists SceneGraphNode* n = global::renderEngine.scene()->sceneGraphNode(globeName); if (!n) { return ghoul::lua::luaError(L, "Unknown globe name: " + globeName); } // Get the renderable globe RenderableGlobe* globe = dynamic_cast(n->renderable()); if (!globe) { return ghoul::lua::luaError(L, "Renderable is not a globe: " + globeName); } // Get the layer group layergroupid::GroupID groupID = ghoul::from_string( layerGroupName ); if (groupID == layergroupid::GroupID::Unknown) { return ghoul::lua::luaError(L, "Unknown layer group: " + layerGroupName); } // Get the dictionary defining the layer ghoul::Dictionary d; try { ghoul::lua::luaDictionaryFromState(L, d); } catch (const ghoul::lua::LuaFormatException& e) { LERRORC("addLayerFromDictionary", e.what()); lua_settop(L, 0); return 0; } lua_settop(L, 0); Layer* layer = globe->layerManager().addLayer(groupID, d); if (layer) { layer->initialize(); } ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack"); return 0; } /** * Deletes a layer from the specified globe. */ int deleteLayer(lua_State* L) { ghoul::lua::checkArgumentsAndThrow(L, 3, "lua::deleteLayer"); const std::string& globeName = luaL_checkstring(L, 1); const std::string& layerGroupName = luaL_checkstring(L, 2); const std::string& layerName = luaL_checkstring(L, 3); lua_pop(L, 3); // Get the node and make sure it exists SceneGraphNode* n = global::renderEngine.scene()->sceneGraphNode(globeName); if (!n) { return ghoul::lua::luaError(L, "Unknown globe name: " + globeName); } // Get the renderable globe RenderableGlobe* globe = dynamic_cast(n->renderable()); if (!globe) { return ghoul::lua::luaError(L, "Renderable is not a globe: " + globeName); } // Get the layer group layergroupid::GroupID groupID = ghoul::from_string( layerGroupName ); if (groupID == layergroupid::GroupID::Unknown) { return ghoul::lua::luaError(L, "Unknown layer group: " + layerGroupName); } globe->layerManager().deleteLayer(groupID, layerName); ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack"); return 0; } int getLayers(lua_State* L) { ghoul::lua::checkArgumentsAndThrow(L, 2, "lua::getLayers"); const std::string& globeIdentifier = ghoul::lua::value(L, 1); const std::string& layer = ghoul::lua::value(L, 2); lua_pop(L, 2); SceneGraphNode* n = sceneGraphNode(globeIdentifier); if (!n) { return ghoul::lua::luaError(L, "Unknown globe name: " + globeIdentifier); } const RenderableGlobe* globe = dynamic_cast(n->renderable()); if (!globe) { return ghoul::lua::luaError(L, "Identifier must be a RenderableGlobe"); } globebrowsing::layergroupid::GroupID group = ghoul::from_string(layer); if (group == globebrowsing::layergroupid::GroupID::Unknown) { return ghoul::lua::luaError(L, "Unknown layer groupd: " + layer); } const globebrowsing::LayerGroup& lg = globe->layerManager().layerGroup(group); std::vector layers = lg.layers(); lua_newtable(L); int key = 1; for (globebrowsing::Layer* l : layers) { ghoul::lua::push(L, key, l->identifier()); lua_settable(L, -3); key++; } return 1; } int moveLayer(lua_State* L) { ghoul::lua::checkArgumentsAndThrow(L, 4, "lua::moveLayer"); const std::string& globeIdentifier = ghoul::lua::value(L, 1); const std::string& layer = ghoul::lua::value(L, 2); int oldPosition = ghoul::lua::value(L, 3); int newPosition = ghoul::lua::value(L, 4); lua_pop(L, 4); if (oldPosition == newPosition) { return 0; } SceneGraphNode* n = sceneGraphNode(globeIdentifier); if (!n) { return ghoul::lua::luaError(L, "Unknown globe name: " + globeIdentifier); } RenderableGlobe* globe = dynamic_cast(n->renderable()); if (!globe) { return ghoul::lua::luaError(L, "Identifier must be a RenderableGlobe"); } globebrowsing::layergroupid::GroupID group = ghoul::from_string(layer); if (group == globebrowsing::layergroupid::GroupID::Unknown) { return ghoul::lua::luaError(L, "Unknown layer groupd: " + layer); } globebrowsing::LayerGroup& lg = globe->layerManager().layerGroup(group); lg.moveLayers(oldPosition, newPosition); return 0; } int goToChunk(lua_State* L) { ghoul::lua::checkArgumentsAndThrow(L, 4, "lua::goToChunk"); const std::string& globeIdentifier = ghoul::lua::value(L, 1); const int x = ghoul::lua::value(L, 2); const int y = ghoul::lua::value(L, 3); const int level = ghoul::lua::value(L, 4); lua_pop(L, 4); SceneGraphNode* n = sceneGraphNode(globeIdentifier); if (!n) { return ghoul::lua::luaError(L, "Unknown globe name: " + globeIdentifier); } const RenderableGlobe* globe = dynamic_cast(n->renderable()); if (!globe) { return ghoul::lua::luaError(L, "Identifier must be a RenderableGlobe"); } global::moduleEngine.module()->goToChunk(*globe, x, y, level); ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack"); return 0; } int goToGeo(lua_State* L) { int nArguments = ghoul::lua::checkArgumentsAndThrow(L, { 2, 4 }, "lua::goToGeo"); // Check if the user provided a Scene graph node identifier as the first argument. // lua_isstring returns true for both numbers and strings, so better use !lua_isnumber const bool providedGlobeIdentifier = !lua_isnumber(L, 1); const int parameterOffset = providedGlobeIdentifier ? 1 : 0; const SceneGraphNode* n; if (providedGlobeIdentifier) { const std::string& globeIdentifier = ghoul::lua::value(L, 1); n = sceneGraphNode(globeIdentifier); if (!n) { return ghoul::lua::luaError(L, "Unknown globe name: " + globeIdentifier); } } else { n = global::navigationHandler.orbitalNavigator().anchorNode(); if (!n) { return ghoul::lua::luaError(L, "No anchor node is set."); } } const double latitude = ghoul::lua::value(L, parameterOffset + 1); const double longitude = ghoul::lua::value(L, parameterOffset + 2); const RenderableGlobe* globe = dynamic_cast(n->renderable()); if (!globe) { if (providedGlobeIdentifier) { return ghoul::lua::luaError(L, "Identifier must be a RenderableGlobe"); } else { return ghoul::lua::luaError(L, "Current anchor node is not a RenderableGlobe. " "Either change the anchor to a globe, or specify a globe identifier " "as the first argument" ); } } if (nArguments == parameterOffset + 2) { global::moduleEngine.module()->goToGeo( *globe, latitude, longitude ); } else if (nArguments == parameterOffset + 3) { const double altitude = ghoul::lua::value(L, parameterOffset + 3); global::moduleEngine.module()->goToGeo( *globe, latitude, longitude, altitude ); } lua_settop(L, 0); ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack"); return 0; } int getGeoPosition(lua_State* L) { ghoul::lua::checkArgumentsAndThrow(L, 4, "lua::getGeoPosition"); const std::string& globeIdentifier = ghoul::lua::value(L, 1); const double latitude = ghoul::lua::value(L, 2); const double longitude = ghoul::lua::value(L, 3); const double altitude = ghoul::lua::value(L, 4); lua_pop(L, 4); SceneGraphNode* n = sceneGraphNode(globeIdentifier); if (!n) { return ghoul::lua::luaError(L, "Unknown globe identifier: " + globeIdentifier); } const RenderableGlobe* globe = dynamic_cast(n->renderable()); if (!globe) { return ghoul::lua::luaError(L, "Identifier must be a RenderableGlobe"); } GlobeBrowsingModule& mod = *(global::moduleEngine.module()); glm::vec3 pos = mod.cartesianCoordinatesFromGeo( *globe, latitude, longitude, altitude ); ghoul::lua::push(L, pos.x, pos.y, pos.z); ghoul_assert(lua_gettop(L) == 3, "Incorrect number of items left on stack"); return 3; } int getGeoPositionForCamera(lua_State* L) { ghoul::lua::checkArgumentsAndThrow(L, 0, "lua::getGeoPositionForCamera"); GlobeBrowsingModule* module = global::moduleEngine.module(); const RenderableGlobe* globe = module->castFocusNodeRenderableToGlobe(); if (!globe) { return ghoul::lua::luaError(L, "Focus node must be a RenderableGlobe"); } const glm::dvec3 cameraPosition = global::navigationHandler.camera()->positionVec3(); const SceneGraphNode* anchor = global::navigationHandler.orbitalNavigator().anchorNode(); const glm::dmat4 inverseModelTransform = anchor->inverseModelTransform(); const glm::dvec3 cameraPositionModelSpace = glm::dvec3(inverseModelTransform * glm::dvec4(cameraPosition, 1.0)); const SurfacePositionHandle posHandle = globe->calculateSurfacePositionHandle( cameraPositionModelSpace ); const Geodetic2 geo2 = globe->ellipsoid().cartesianToGeodetic2( posHandle.centerToReferenceSurface ); const double altitude = glm::length(cameraPositionModelSpace - posHandle.centerToReferenceSurface); ghoul::lua::push(L, glm::degrees(geo2.lat), glm::degrees(geo2.lon), altitude); ghoul_assert(lua_gettop(L) == 3, "Incorrect number of items left on stack"); return 3; } int loadWMSCapabilities(lua_State* L) { ghoul::lua::checkArgumentsAndThrow(L, 3, "lua::loadWMSCapabilities"); std::string name = ghoul::lua::value(L, 1); std::string globe = ghoul::lua::value(L, 2); std::string url = ghoul::lua::value(L, 3); global::moduleEngine.module()->loadWMSCapabilities( std::move(name), std::move(globe), std::move(url) ); lua_pop(L, 3); ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack"); return 0; } int removeWMSServer(lua_State* L) { ghoul::lua::checkArgumentsAndThrow(L, 1, "lua::removeWMSServer"); const std::string& name = ghoul::lua::value( L, 1, ghoul::lua::PopValue::Yes ); global::moduleEngine.module()->removeWMSServer(name); ghoul_assert(lua_gettop(L) == 0, "Incorrect number of items left on stack"); return 0; } int capabilities(lua_State* L) { ghoul::lua::checkArgumentsAndThrow(L, 1, "lua::capabilities"); const std::string& name = ghoul::lua::value( L, 1, ghoul::lua::PopValue::Yes ); GlobeBrowsingModule::Capabilities cap = global::moduleEngine.module()->capabilities(name); lua_newtable(L); for (unsigned long i = 0; i < cap.size(); ++i) { const GlobeBrowsingModule::Layer& l = cap[i]; lua_newtable(L); ghoul::lua::push(L, "Name", l.name); lua_settable(L, -3); ghoul::lua::push(L, "URL", l.url); lua_settable(L, -3); lua_rawseti(L, -2, i + 1); } ghoul_assert(lua_gettop(L) == 1, "Incorrect number of items left on stack"); return 1; } } // namespace openspace::globebrowsing::luascriptfunctions