/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2017 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include namespace { enum Orientation { Outside = 1, Inside = 2 }; static const openspace::properties::Property::PropertyInfo TextureInfo = { "Texture", "Texture", "This value specifies an image that is loaded from disk and is used as a texture " "that is applied to this sphere. This image is expected to be an equirectangular " "projection." }; static const openspace::properties::Property::PropertyInfo OrientationInfo = { "Orientation", "Orientation", "Specifies whether the texture is applied to the inside of the sphere, the " "outside of the sphere, or both." }; static const openspace::properties::Property::PropertyInfo SegmentsInfo = { "Segments", "Number of Segments", "This value specifies the number of segments that the sphere is separated in." }; static const openspace::properties::Property::PropertyInfo SizeInfo = { "Size", "Size (in meters)", "This value specifies the radius of the sphere in meters." }; static const openspace::properties::Property::PropertyInfo TransparencyInfo = { "Alpha", "Transparency", "This value determines the transparency of the sphere. If this value is set to " "1, the sphere is completely opaque. At 0, the sphere is completely transparent." }; static const openspace::properties::Property::PropertyInfo FadeOutThreshouldInfo = { "FadeOutThreshould", "Fade-Out Threshould", "This value determines percentage of the sphere is visible before starting " "fading-out it." }; } // namespace namespace openspace { documentation::Documentation RenderableSphere::Documentation() { using namespace documentation; return { "RenderableSphere", "base_renderable_sphere", { { SizeInfo.identifier, new DoubleVerifier, Optional::No, SizeInfo.description }, { SegmentsInfo.identifier, new IntVerifier, Optional::No, SegmentsInfo.description }, { TextureInfo.identifier, new StringVerifier, Optional::No, TextureInfo.description }, { OrientationInfo.identifier, new StringInListVerifier({ "Inside", "Outside", "Inside/Outside" }), Optional::Yes, OrientationInfo.description }, { TransparencyInfo.identifier, new DoubleInRangeVerifier(0.0, 1.0), Optional::Yes, TransparencyInfo.description }, { FadeOutThreshouldInfo.identifier, new DoubleInRangeVerifier(0.0, 1.0), Optional::Yes, FadeOutThreshouldInfo.description } } }; } RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary) : Renderable(dictionary) , _texturePath(TextureInfo) , _orientation(OrientationInfo, properties::OptionProperty::DisplayType::Dropdown) , _size(SizeInfo, 1.f, 0.f, 1e35f) , _segments(SegmentsInfo, 8, 4, 1000) , _transparency(TransparencyInfo, 1.f, 0.f, 1.f) , _fadeOutThreshold(-1.0) , _shader(nullptr) , _texture(nullptr) , _sphere(nullptr) , _sphereIsDirty(false) { documentation::testSpecificationAndThrow( Documentation(), dictionary, "RenderableSphere" ); _size = static_cast(dictionary.value(SizeInfo.identifier)); _segments = static_cast(dictionary.value(SegmentsInfo.identifier)); _texturePath = absPath(dictionary.value(TextureInfo.identifier)); _orientation.addOptions({ { Outside, "Outside" }, { Inside, "Inside" }, { Outside | Inside, "Inside/Outside" } }); if (dictionary.hasKey(OrientationInfo.identifier)) { const std::string v = dictionary.value(OrientationInfo.identifier); if (v == "Inside") { _orientation = Inside; } else if (v == "Outside") { _orientation = Outside; } else if (v == "Inside/Outside") { _orientation = Outside | Inside; } else { throw ghoul::MissingCaseException(); } } else { _orientation = Outside; } addProperty(_orientation); addProperty(_size); _size.onChange([this](){ _sphereIsDirty = true; }); addProperty(_segments); _segments.onChange([this](){ _sphereIsDirty = true; }); _transparency.onChange([this](){ if (_transparency > 0.f && _transparency < 1.f) { setRenderBin(Renderable::RenderBin::Transparent); } else { setRenderBin(Renderable::RenderBin::Opaque); } }); if (dictionary.hasKey(TransparencyInfo.identifier)) { _transparency = static_cast( dictionary.value(TransparencyInfo.identifier) ); } addProperty(_transparency); addProperty(_texturePath); _texturePath.onChange([this]() { loadTexture(); }); if (dictionary.hasKey(FadeOutThreshouldInfo.identifier)) { _fadeOutThreshold = static_cast(dictionary.value(FadeOutThreshouldInfo.identifier)); } } bool RenderableSphere::isReady() const { return _shader && _texture; } void RenderableSphere::initializeGL() { _sphere = std::make_unique( PowerScaledScalar::CreatePSS(_size), _segments ); _sphere->initialize(); // pscstandard _shader = OsEng.renderEngine().buildRenderProgram("Sphere", "${MODULE_BASE}/shaders/sphere_vs.glsl", "${MODULE_BASE}/shaders/sphere_fs.glsl"); loadTexture(); } void RenderableSphere::deinitializeGL() { _texture = nullptr; if (_shader) { OsEng.renderEngine().removeRenderProgram(_shader); _shader = nullptr; } } void RenderableSphere::render(const RenderData& data, RendererTasks&) { glm::mat4 transform = glm::mat4(1.0); transform = glm::rotate(transform, glm::half_pi(), glm::vec3(1, 0, 0)); // Activate shader using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError; _shader->activate(); _shader->setIgnoreUniformLocationError(IgnoreError::Yes); _shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix()); _shader->setUniform("ModelTransform", transform); setPscUniforms(*_shader.get(), data.camera, data.position); if (_fadeOutThreshold > -1.0) { float distCamera = glm::distance(data.camera.positionVec3(), data.position.dvec3()); double term = std::exp((-distCamera + _size * _fadeOutThreshold) / (_size * _fadeOutThreshold)); _shader->setUniform("alpha", _transparency * static_cast(term / (term + 1.0))); } else { _shader->setUniform("alpha", _transparency); } ghoul::opengl::TextureUnit unit; unit.activate(); _texture->bind(); _shader->setUniform("texture1", unit); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); bool usingFramebufferRenderer = OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer; bool usingABufferRenderer = OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::ABuffer; if (usingABufferRenderer) { _shader->setUniform("additiveBlending", true); } if (usingFramebufferRenderer) { glBlendFunc(GL_SRC_ALPHA, GL_ONE); } _sphere->render(); if (usingFramebufferRenderer) { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } _shader->setIgnoreUniformLocationError(IgnoreError::No); _shader->deactivate(); } void RenderableSphere::update(const UpdateData&) { if (_shader->isDirty()) { _shader->rebuildFromFile(); } if (_sphereIsDirty) { _sphere = std::make_unique( PowerScaledScalar::CreatePSS(_size), _segments ); _sphere->initialize(); _sphereIsDirty = false; } } void RenderableSphere::loadTexture() { if (_texturePath.value() != "") { std::unique_ptr texture = ghoul::io::TextureReader::ref().loadTexture(_texturePath); if (texture) { LDEBUGC( "RenderableSphere", "Loaded texture from '" << absPath(_texturePath) << "'" ); texture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear // TODO: AnisotropicMipMap crashes on ATI cards ---abock //texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap); texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear); _texture = std::move(texture); } } } } // namespace openspace