/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #ifndef __GUI_H__ #define __GUI_H__ #include #include #include #include #include #include namespace openspace { namespace properties { class Property; } class GUI { public: GUI(); ~GUI(); bool isEnabled() const; void setEnabled(bool enabled); void initialize(); void initializeGL(); void deinitializeGL(); void registerProperty(properties::Property* prop); bool mouseButtonCallback(int key, int action); bool mouseWheelCallback(int position); bool keyCallback(int key, int action); bool charCallback(unsigned int character); void startFrame(float deltaTime, const glm::vec2& windowSize, const glm::vec2& mousePos, bool mouseButtonsPressed[2]); void endFrame(); static scripting::ScriptEngine::LuaLibrary luaLibrary(); private: void renderPropertyWindow(); bool _isEnabled; std::set _boolProperties; std::set _intProperties; std::set _floatProperties; std::set _vec2Properties; std::set _vec3Properties; std::set _stringProperties; std::set _optionProperty; std::map> _propertiesByOwner; }; } // namespace openspace #endif // __GUI_H__