/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2016 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include using std::numeric_limits; namespace openspace { namespace properties { #define DEFAULT_FROM_LUA_LAMBDA(__TYPE__, __CONVFUNC__, __TESTFUNC__) \ [](lua_State * state, bool& success) -> __TYPE__ { \ __TYPE__ result; \ lua_pushnil(state); \ for (glm::length_t i = 0; i < ghoul::glm_components<__TYPE__>::value; ++i) { \ int success = lua_next(state, -2); \ if (success != 1) { \ success = false; \ return __TYPE__(0); \ } \ if (__TESTFUNC__(state, -1) != 1) { \ success = false; \ return __TYPE__(0); \ } else { \ result[i] = static_cast<__TYPE__::value_type>(__CONVFUNC__(state, -1)); \ lua_pop(state, 1); \ } \ } \ success = true; \ return result; \ } #define DEFAULT_TO_LUA_LAMBDA(__TYPE__) \ [](lua_State * state, __TYPE__ value) -> bool { \ lua_newtable(state); \ int number = 1; \ for (glm::length_t i = 0; i < ghoul::glm_components<__TYPE__>::value; ++i) { \ lua_pushnumber(state, static_cast(value[i])); \ lua_setfield(state, -2, std::to_string(number).c_str()); \ ++number; \ } \ return true; \ } #define DEFAULT_FROM_STRING_LAMBDA(__TYPE__) \ [](std::string value, bool& success) -> __TYPE__ { \ __TYPE__ result; \ std::vector tokens = ghoul::tokenizeString(value, ','); \ if (tokens.size() != result.length()) { \ success = false; \ return result; \ } \ for (glm::length_t i = 0; i < ghoul::glm_components<__TYPE__>::value; ++i) { \ std::stringstream s(tokens[i]); \ __TYPE__::value_type v; \ s >> v; \ if (s.fail()) { \ success = false; \ return result; \ } \ else \ result[i] = v; \ } \ success = true; \ return result; \ } #define DEFAULT_TO_STRING_LAMBDA(__TYPE__) \ [](std::string& outValue, __TYPE__ inValue) -> bool { \ outValue = "{"; \ for (glm::length_t i = 0; i < ghoul::glm_components<__TYPE__>::value; ++i) \ outValue += std::to_string(inValue[i]) + ","; \ outValue.pop_back(); \ outValue += "}"; \ return true; \ } REGISTER_NUMERICALPROPERTY_SOURCE(DVec4Property, glm::dvec4, glm::dvec4(0), glm::dvec4(numeric_limits::lowest()), glm::dvec4(numeric_limits::max()), glm::dvec4(0.01), DEFAULT_FROM_LUA_LAMBDA(glm::dvec4, lua_tonumber, lua_isnumber), DEFAULT_TO_LUA_LAMBDA(glm::dvec4), DEFAULT_FROM_STRING_LAMBDA(glm::dvec4), DEFAULT_TO_STRING_LAMBDA(glm::dvec4), LUA_TTABLE); } // namespace properties } // namespace openspace