/***************************************************************************************** * * * OpenSpace * * * * Copyright (c) 2014-2020 * * * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * * software and associated documentation files (the "Software"), to deal in the Software * * without restriction, including without limitation the rights to use, copy, modify, * * merge, publish, distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to the following * * conditions: * * * * The above copyright notice and this permission notice shall be included in all copies * * or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ****************************************************************************************/ #include #include #include #include #include #include #include #include namespace { constexpr openspace::properties::Property::PropertyInfo SizeInfo = { "Size", "Size", "This value explicitly specifies the size of the screen space plane." }; } // namespace namespace openspace { documentation::Documentation ScreenSpaceFramebuffer::Documentation() { using namespace documentation; return { "ScreenSpace Framebuffer", "base_screenspace_framebuffer", {} }; } ScreenSpaceFramebuffer::ScreenSpaceFramebuffer(const ghoul::Dictionary& dictionary) : ScreenSpaceRenderable(dictionary) , _size(SizeInfo, glm::vec4(0), glm::vec4(0), glm::vec4(16384)) { documentation::testSpecificationAndThrow( Documentation(), dictionary, "ScreenSpaceFramebuffer" ); int iIdentifier = 0; if (_identifier.empty()) { iIdentifier = id(); if (iIdentifier == 0) { setIdentifier("ScreenSpaceFramebuffer"); } else { setIdentifier("ScreenSpaceFramebuffer" + std::to_string(iIdentifier)); } } if (_guiName.empty()) { // Adding an extra space to the user-facing name as it looks nicer setGuiName("ScreenSpaceFramebuffer " + std::to_string(iIdentifier)); } glm::vec2 resolution = global::windowDelegate.currentDrawBufferResolution(); addProperty(_size); _size.set(glm::vec4(0, 0, resolution.x,resolution.y)); } ScreenSpaceFramebuffer::~ScreenSpaceFramebuffer() {} // NOLINT bool ScreenSpaceFramebuffer::initializeGL() { ScreenSpaceRenderable::initializeGL(); createFramebuffer(); return isReady(); } bool ScreenSpaceFramebuffer::deinitializeGL() { ScreenSpaceRenderable::deinitializeGL(); _framebuffer->activate(); _framebuffer->detachAll(); _framebuffer->deactivate(); removeAllRenderFunctions(); return true; } void ScreenSpaceFramebuffer::render() { const glm::vec2& resolution = global::windowDelegate.currentDrawBufferResolution(); const glm::vec4& size = _size.value(); const float xratio = resolution.x / (size.z - size.x); const float yratio = resolution.y / (size.w - size.y);; if (!_renderFunctions.empty()) { GLint viewport[4]; //glGetIntegerv(GL_VIEWPORT, viewport); global::renderEngine.openglStateCache().viewport(viewport); glViewport( static_cast(-size.x * xratio), static_cast(-size.y * yratio), static_cast(resolution.x * xratio), static_cast(resolution.y * yratio) ); global::renderEngine.openglStateCache().setViewportState(viewport); GLint defaultFBO = _framebuffer->getActiveObject(); _framebuffer->activate(); glClearColor(0.f, 0.f, 0.f, 0.f); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); for (const RenderFunction& renderFunction : _renderFunctions) { renderFunction(); } _framebuffer->deactivate(); glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO); glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); const glm::mat4 globalRotation = globalRotationMatrix(); const glm::mat4 translation = translationMatrix(); const glm::mat4 localRotation = localRotationMatrix(); const glm::mat4 scale = glm::scale( scaleMatrix(), glm::vec3((1.f / xratio), (1.f / yratio), 1.f) ); const glm::mat4 modelTransform = globalRotation*translation*localRotation*scale; draw(modelTransform); } } bool ScreenSpaceFramebuffer::isReady() const { bool ready = true; if (!_shader) { ready &= false; } if (!_texture) { ready &= false; } return ready; } void ScreenSpaceFramebuffer::setSize(glm::vec4 size) { _size = std::move(size); } void ScreenSpaceFramebuffer::addRenderFunction(std::function renderFunction) { _renderFunctions.push_back(std::move(renderFunction)); } void ScreenSpaceFramebuffer::removeAllRenderFunctions() { _renderFunctions.clear(); } void ScreenSpaceFramebuffer::createFramebuffer() { glm::vec2 resolution = global::windowDelegate.currentDrawBufferResolution(); _framebuffer = std::make_unique(); _framebuffer->activate(); _texture = std::make_unique(glm::uvec3( resolution.x, resolution.y, 1 )); _objectSize = glm::ivec2(resolution); _texture->uploadTexture(); _texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap); _texture->purgeFromRAM(); _framebuffer->attachTexture(_texture.get(), GL_COLOR_ATTACHMENT0); _framebuffer->deactivate(); } int ScreenSpaceFramebuffer::id() { static int id = 0; return id++; } void ScreenSpaceFramebuffer::bindTexture() { _texture->bind(); } } //namespace openspace